Filip Maj
24c46c0480
Fixed issue where any actor < -1000 Z position would appear anyways.
2017-07-09 12:58:22 -04:00
Filip Maj
3370309dd0
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
2017-06-27 21:08:30 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
e5afe8791b
Implemented the ending portion of the guildleve.
2017-06-25 22:43:15 -04:00
Filip Maj
019e305525
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
2017-06-25 14:52:32 -04:00
Filip Maj
875b76634a
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
2017-06-25 14:25:54 -04:00
Filip Maj
25cd75d40c
Added way to instantiate a GL Director. Aetheryte parent now does it.
2017-06-24 15:57:46 -04:00
Filip Maj
eb17da1c89
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
2017-06-24 15:31:42 -04:00
Tahir Akhlaq
72099e92bb
fixed some races
2017-06-06 02:11:45 +01:00
Filip Maj
c67c5f3bdf
Bug fix on broadcast packet method, filled out what 0x144 does.
2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e
Added things for testing mapobjs.
2017-05-05 02:37:01 -04:00
Filip Maj
8c9ecebae6
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
2017-04-29 20:30:54 -04:00
Filip Maj
2de4934c41
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
2017-04-15 16:33:56 -04:00
Filip Maj
e898c045f7
Overhaul of the director system and opening quests. Private Areas further implemented as well.
2017-03-07 00:09:37 -05:00
Filip Maj
f7482781e5
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
2017-01-29 11:07:28 -05:00
Filip Maj
9372b4bc32
Added a thread and update() calls for gamestate changing.
2017-01-16 19:14:13 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
2939683183
Added property flags for actors. Cleaned up NPC constructor.
2016-07-24 10:21:45 -04:00
Tahir Akhlaq
5fc0e0eeca
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
37d91480f9
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
# FFXIVClassic Lobby Server/Program.cs
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/Program.cs
# FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq
1ad2b5d7d0
more work on commands
...
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Tahir Akhlaq
57b9d5ab99
start of work moving commands to lua
2016-06-17 02:44:57 +01:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Filip Maj
f0d4429f65
Child scripts now loaded by a uniqueId in the spawn table.
2016-06-09 22:58:03 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00
Filip Maj
a615f29e63
Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
2016-03-28 21:00:33 -04:00
Filip Maj
44e5430fdc
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
Filip Maj
a47d5f96a5
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
2016-02-18 22:38:54 -05:00
Filip Maj
42ba95b69d
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
2016-02-07 13:05:54 -05:00