Commit Graph
100 Commits
Author SHA1 Message Date
Filip Maj 42aa3d7512 Fixed some errors from the previous changes. 2018-10-20 12:31:24 -04:00
Filip Maj 07c467e1af Fixed JSON lib being broken from downgrade. 2018-10-20 12:16:34 -04:00
Filip Maj bec0cae0eb Removed more dapper code and unsupported syntax. 2018-10-20 12:08:47 -04:00
Filip Maj 5bb3cc3b4e Cleaned up unused nuget packages. Downgraded JSON lib as the latest one has dependencies. Cleaned up some DB code using dapper (since it's deleted). 2018-10-08 15:31:41 -04:00
Filip Maj d614ea6968 Rewrote code written in the new C# format to use older functions. Let's keep compatibility with older VS but also keep the code style consistent (already got enough inconsistencies). 2018-10-08 15:11:43 -04:00
Filip Maj 4c7928da78 Fixed screwed up cast animation. 2017-08-29 22:27:32 -04:00
Filip Maj 91afda04ca Added interrupt animation. 2017-08-29 00:52:57 -04:00
Filip Maj e60da4f7b4 Wasn't actually sending packets. Changed casting animation back and moved castbar removal to cleanup. 2017-08-29 00:38:07 -04:00
Filip Maj 67485eafc0 Fixed infinite loop with DoBattleAction. Added some casting logic. 2017-08-29 00:33:23 -04:00
Filip Maj d81832f256 Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system. 2017-08-28 23:21:21 -04:00
Filip Maj 7ad40f625a Refactored Demo's battle action code and cleaned things up. 2017-08-28 21:45:01 -04:00
Filip Maj 71d5bbc9ff Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open 2017-08-28 20:26:27 -04:00
Filip Maj 37b8203dae Rewrote the BattleActionPacket classes to standardize them. Added a method in Character.cs to fire off BattleActions. 2017-08-28 20:26:21 -04:00
Filip Maj 52da0a671f Updated method names of "RemoveItem" as Lua hates overloads. 2017-08-26 14:21:54 -04:00
Filip Maj afe79e6c5f Set version number to v0.1. 2017-08-26 14:00:40 -04:00
Filip Maj 74ce5a2fe1 Merge branch 'master' into develop
# Conflicts:
#	FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/PacketProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/lua/LuaPlayer.cs
#	data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
#	data/scripts/commands/gm/speed.lua
#	data/scripts/commands/gm/warp.lua
#	data/scripts/global.lua
#	data/scripts/player.lua
#	data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
#	sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Filip Maj 3b271980cc Added more Ul'dah scripts. Start location fix now only happens in correct zones. 2017-08-26 13:11:25 -04:00
Filip Maj ff93dc41ef Added casting bar functions. 2017-08-26 12:33:37 -04:00
Filip Maj 546908acde Some fixes and missing scripts. 2017-08-26 10:23:13 -04:00
Filip Maj 372d50d7eb Added closed doors to the two private areas for the ul'dah opening. CAN'T ESCAPE NOW!!!! 2017-07-09 19:13:17 -04:00
Filip Maj bac901c437 Added warp after the ul'dah battle to the private area. 2017-07-09 18:49:12 -04:00
Filip Maj 69f7fb5e47 Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld. 2017-07-09 18:38:01 -04:00
Filip Maj 24c46c0480 Fixed issue where any actor < -1000 Z position would appear anyways. 2017-07-09 12:58:22 -04:00
Filip Maj affff96837 A default return destination is now set on new character based on initialTown. 2017-07-09 11:40:28 -04:00
Filip Maj 77d6cb2e43 Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully. 2017-07-09 11:39:17 -04:00
Filip Maj caf254fd95 More old test code removed. 2017-07-06 22:11:14 -04:00
Filip Maj 151756329c Removed oooold test code. 2017-07-06 22:10:19 -04:00
Filip Maj ddfc71d3af GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors. 2017-07-06 22:09:03 -04:00
Filip Maj a77a90578f Merge branch 'packet_actortarget_rewrite' into guildleve
# Conflicts:
#	FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
2017-07-06 22:02:14 -04:00
Filip Maj 8c95543f6d Missing lobby packet???? 2017-07-06 21:59:29 -04:00
Filip Maj 5dff4cbdd3 Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue. 2017-07-06 21:59:12 -04:00
Filip Maj fc0c504c28 Merge branch 'packet_actortarget_rewrite' into guildleve 2017-06-29 11:39:02 -04:00
Filip Maj f12ffc468d Updated lobby code for new Subpacket type. 2017-06-29 11:38:28 -04:00
Filip Maj 33e580ed38 Removed redundant queuepacket func. 2017-06-27 21:40:49 -04:00
Filip Maj ab3e152b7d Fixed spawning being broken. 2017-06-27 21:30:32 -04:00
Filip Maj 3370309dd0 Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
Filip Maj 4aa3a444d0 Messages for the Aetheryte Node appearing. 2017-06-27 20:17:24 -04:00
Filip Maj 08477780f8 Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. 2017-06-27 17:37:13 -04:00
Filip Maj 516564a896 Refactored world server. 2017-06-27 17:31:17 -04:00
Filip Maj 9353f77db0 Removed duped battle packet. 2017-06-27 17:12:34 -04:00
Filip Maj 1339975ade Cleaned up inventory packets. 2017-06-27 17:07:29 -04:00
Filip Maj 7c4091a196 Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
Filip Maj d8ac8216c4 More subpacket cleanup. 2017-06-27 13:52:47 -04:00
Filip Maj a264745207 Started removing all target actor id references. 2017-06-27 13:23:05 -04:00
Filip Maj c09471ed43 GL completion animation will only play to self now. 2017-06-26 00:14:26 -04:00
Filip Maj 00757b4ae7 Fixed dumb syntax error. 2017-06-25 23:43:02 -04:00
Filip Maj fc96dac7c7 Fixed work values being totally wrong for guildleves. Added Add/Remove GL command. 2017-06-25 23:35:55 -04:00
Filip Maj b5db036d71 Abandoning/Completing GLs now marks them correctly in the Journal. 2017-06-25 23:02:20 -04:00
Filip Maj 573b9a7202 Updated the GLWarpPoint actorClass to be clickable. 2017-06-25 22:44:48 -04:00
Filip Maj e5afe8791b Implemented the ending portion of the guildleve. 2017-06-25 22:43:15 -04:00
Filip Maj cd0bb10ef6 Forgot to push GL scripts. 2017-06-25 20:43:23 -04:00
Filip Maj c071b9d684 Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks. 2017-06-25 15:11:35 -04:00
Filip Maj 019e305525 Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors. 2017-06-25 14:52:32 -04:00
Filip Maj 875b76634a Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code. 2017-06-25 14:25:54 -04:00
Filip Maj c42f1a08de Changed to Tutorial GL script as that is the correct one for our test GL. 2017-06-24 17:18:28 -04:00
Filip Maj c78fa033af Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves. 2017-06-24 17:14:18 -04:00
Filip Maj 8fb4910320 Fixed work values not updating. GL UI now shows up though it isn't configured. 2017-06-24 16:58:02 -04:00
Filip Maj 186d5b5cc5 Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later. 2017-06-24 16:29:13 -04:00
Filip Maj 25cd75d40c Added way to instantiate a GL Director. Aetheryte parent now does it. 2017-06-24 15:57:46 -04:00
Filip Maj 8ccd3439c1 Added marker update method for guildleves. 2017-06-24 15:54:02 -04:00
Filip Maj bfaa25cb39 Forgot the aetheryte script. 2017-06-24 15:51:06 -04:00
Filip Maj c7acef20a9 Added missing gl scripts. 2017-06-24 15:50:03 -04:00
Filip Maj a80c80454b Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up. 2017-06-24 15:47:53 -04:00
Filip Maj eb17da1c89 Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values. 2017-06-24 15:31:42 -04:00
Filip Maj 2d7d10a417 Renamed Item dataobject to ItemData. Added guildleve data. 2017-06-24 14:12:52 -04:00
Filip Maj 44a76c94af Added guildleve helper funcs. 2017-06-24 12:07:27 -04:00
Filip Maj f00e878dd0 Fixed session issue. Still a stopgap until d/cing is implemented. 2017-06-19 23:11:24 -04:00
Filip Maj 0c8642d6ab Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2017-06-19 22:24:45 -04:00
Filip Maj 793f5323fb DB update for inn door fixes. Also YoshiP added. 2017-06-19 22:24:31 -04:00
Filip Maj 7f6b291366 Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP). 2017-06-19 22:23:27 -04:00
Filip Maj c1d67538f3 Added item storage packet for armoire. 2017-06-19 22:21:21 -04:00
Filip Maj dbaea65c19 Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice. 2017-06-19 16:30:04 -04:00
Filip Maj ed5ee01ba6 Firedance description was being referenced wrong. 2017-06-15 01:21:16 -04:00
Filip Maj b838027cba Partially figured out the SetSpecialEventWork Packet. 2017-06-15 01:18:57 -04:00
Filip Maj 1d9f57a385 Cleaned up the emotes code. 2017-06-15 00:19:18 -04:00
Filip Maj 0e8de966a9 Fixed emotes, they all work now. 2017-06-15 00:05:14 -04:00
Filip Maj cdfa2f682e Fixed the broken elevator in Ul'dah. Finished the one in Limsa. 2017-06-14 22:41:39 -04:00
Filip Maj 866e2d3559 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2017-06-14 22:24:26 -04:00
Filip Maj d96d5b29a5 Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
Filip Maj 52cacb1ded Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
# Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs
2017-05-16 23:44:42 -04:00
Filip Maj c67c5f3bdf Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:53 -04:00
Filip Maj 5d65965ec0 Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:07 -04:00
Filip Maj 08b3564d7e Added things for testing mapobjs. 2017-05-05 02:37:01 -04:00
Filip Maj 9505cd71be Repositioned LaNoscea and Shroud Aetherytes. Linked them up too. Teleporting to one now causes you to appear *near* it, and facing it. 2017-05-02 21:44:44 -04:00
Filip Maj 844f21d9a4 Finished off the teleport script. Still requires all the aetheryte positions filled out. 2017-05-01 22:55:47 -04:00
Filip Maj 1516e0bc50 Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot. 2017-05-01 22:30:43 -04:00
Filip Maj 8c9ecebae6 Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones. 2017-04-29 20:30:54 -04:00
Filip Maj cc44d6b63c Forgot to push the sql changes for linkshells and retainers. 2017-04-15 16:41:01 -04:00
Filip Maj 9c2cdf9b5d Forgot to add script for quest abandon. 2017-04-15 16:37:14 -04:00
Filip Maj 9a2a79095c Added a spawn command for testing. Added scripts for the mole and lemming enemies. A content group is formed when you start the limsa opening (still testing). Added Vkorolon's dialog for the gridania opening echo. 2017-04-15 16:36:39 -04:00
Filip Maj 2de4934c41 Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups! 2017-04-15 16:33:56 -04:00
Filip Maj c6307dde35 Forgot a nil in the "send game message" params, otherwise wrong overload is run. 2017-04-09 14:07:34 -04:00
Filip Maj 8c07e3f549 Added the changed schema for npc linkshells in the db. 2017-04-09 14:04:23 -04:00
Filip Maj 0d4ed1d1c8 Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used. 2017-04-09 14:01:15 -04:00
Filip Maj 90e48f9ddd Added npc ls saving/functionality. 2017-04-09 12:48:27 -04:00
Filip Maj 4bb222a47a Current phase wasn't being loaded in. Fixed. 2017-04-04 01:42:34 -04:00
Filip Maj 3269621dec Fixed Vkorolon not showing completion icon on login if in phase 1. 2017-04-04 01:37:27 -04:00
Filip Maj c71aa0b45e Fixed crash if completionCheck callback wasn't there. 2017-04-04 01:25:08 -04:00
Filip Maj e38a995574 Fixed a game message not appearing when objectives were completed. 2017-04-04 01:21:06 -04:00
Filip Maj 96c0f3444e Fixed the journal command. Wasn't sending correct phase. 2017-04-04 01:11:18 -04:00