Commit Graph

645 Commits

Author SHA1 Message Date
Filip Maj b04310ef32 Ignoring config. 2016-01-02 14:05:55 -05:00
Filip Maj c4944032c8 Added NPC table to database loaders. 2016-01-02 14:05:37 -05:00
Filip Maj b839a281cf Forgot additions to LuaUtils that Instantiate packet uses. 2016-01-02 14:05:03 -05:00
Filip Maj 04faf9d753 Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId. 2016-01-02 14:04:45 -05:00
Filip Maj 67ee70e7c5 Packet for instantiating actor in lua engine implemented, though first value unknown. 2016-01-02 14:03:28 -05:00
Filip Maj d5fb17bf7f Added NLua. 2016-01-01 14:11:48 -05:00
Filip Maj 5cb11d7957 More bin stuff untracked. 2016-01-01 14:09:45 -05:00
Filip Maj f97e488584 Removed stuffing being tracked in the bin folder. 2016-01-01 14:05:59 -05:00
Filip Maj 30a28a7827 Merge branch 'scripting' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server into scripting 2016-01-01 14:04:55 -05:00
Filip Maj 734a3f4e7f Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. 2016-01-01 14:04:44 -05:00
Filip Maj 42b77010e5 Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. 2016-01-01 14:03:55 -05:00
Filip Maj d60938346b Fixed up message packet and set dream packets. 2015-12-30 12:20:47 -05:00
Filip Maj 01d32d4d15 Fixed up the chat packet and added a motd to the login sequence. 2015-12-29 01:51:06 -05:00
Filip Maj aeef4f5616 Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
Filip Maj 3a8d7a43e5 Added some error checking to "sendpacket" command. Changed the packet processor to send correct packets when it receives 0x1CB, 0x1CE, and 0x1D3. Forgot to push latest project file. 2015-12-13 22:19:39 -05:00
Filip Maj fa3d69b8b3 Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true. 2015-12-13 22:18:22 -05:00
Filip Maj 6f8125a947 Redid haschocobo packet and added hasgoobbue packet. Redid the GC Info packet to work properly. I've begun adding the list packets. 2015-12-13 22:16:40 -05:00
Filip Maj 93a08c0128 More recruitment packets implemented. Still need to finish the search results packet. 2015-12-06 22:58:42 -05:00
Filip Maj 4eda13501c Added receiving packets for GM stuff. Started implementing the recruitment packets. 2015-12-06 20:23:34 -05:00
Filip Maj de353c9909 Added null option for status update packet to send empty list. Added 0x1CF response for FL list to packet processor. Exception reason will now be printed when can't send packet by console. 2015-12-05 18:58:06 -05:00
Filip Maj 0dcebd1658 Finished figuring out and implementing the last friend list and black list packets. 2015-12-05 18:18:35 -05:00
Filip Maj daaded83c3 Added receive packet for all social add/remove. They are all the same structure so a single packet should do. 2015-12-05 00:11:29 -05:00
Filip Maj 2ce801f217 Implemented packets for add/remove for friend/black lists. 2015-12-05 00:05:09 -05:00
Filip Maj bda686681d I've begun working on implementing social packets. 2015-12-04 23:39:57 -05:00
Filip Maj 1b190b1b4f Incorporated the GM packets into the packet processor. Still need to connect it to the DB. Added IssueListPacket and Start/EndGMTicketPacket. 2015-12-04 23:39:18 -05:00
Filip Maj 1f7c876461 Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets. 2015-12-04 02:00:05 -05:00
Filip Maj c8d6326ecd Finished SetChocoboName packet and fixed a bug with cutscene packet. 2015-11-29 00:30:41 -05:00
Filip Maj 4d83989d1a Finished the SetCutsceneBook packet. All offsets were written down. 2015-11-28 23:24:59 -05:00
Filip Maj 74f0426240 Cleaning up repo. Removing everything under /bin. 2015-11-28 20:56:57 -05:00
Filip Maj 9bb8cc816f Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor. 2015-11-28 20:56:22 -05:00
Filip Maj 50659afc82 Fixed actor state property packet not sending in string correctly. Added test command for it. Fixed bug in MurmurHash algo. 2015-11-28 10:00:18 -05:00
Filip Maj 0a6b005a0c Added command and script packets. Finished the SetActorProperty packet. Fixed bug with manually send packets from console. 2015-11-27 00:42:35 -05:00
Filip Maj ba68546cc9 Begun writing script packets. 2015-10-16 21:30:49 -04:00
Filip Maj d21bbf9b48 Merge branch 'fix_connection' into multiplayer 2015-10-15 22:36:21 -04:00
Filip Maj 498eaaf568 Disabled some debug output and removed test line in Server. 2015-10-15 22:34:11 -04:00
Filip Maj 2e683892c8 Connection working again. Fixed type 7 ping packet. 2015-10-15 22:17:21 -04:00
Filip Maj 7c22cece93 Removed unused incoming stream code. 2015-10-15 17:04:04 -04:00
Filip Maj c767c626a3 Changed how packets are received. No longer have incoming stream and just parse as they come in onAccept. 2015-10-15 16:55:01 -04:00
Filip Maj 235a5adae3 Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header. 2015-10-14 23:48:49 -04:00
Filip Maj 6939c380cd Implemented the "SetActorProperty" packet. 2015-10-14 17:18:29 -04:00
Filip Maj 1d20f8b8b8 Started doing multiplayer stuff. 2015-10-13 22:58:21 -04:00
Filip Maj 7116c96b2f Fixed packet creators in Actor. Added replace id overload. Fixed Zone class, should work correctly. 2015-10-13 22:57:16 -04:00
Filip Maj b17a86ba2c Added more packet creators to the actor class. Made sendPacketQueue private to avoid confusion. Added zone stuff to test multiplayer. 2015-10-13 19:15:44 -04:00
Filip Maj 28b868e421 Ignoring wireshark packets. 2015-10-13 12:50:59 -04:00
Filip Maj 1986a646e5 Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet. 2015-10-13 12:50:23 -04:00
Filip Maj 2f6841b125 Fixed emote not working when no target was set. 2015-10-12 10:45:35 -04:00
Filip Maj d3325676c5 Got rid of some garbage packets. Emote packet implemented though bug with descriptions. 2015-10-12 02:03:47 -04:00
Filip Maj 810edfcee4 More packets implemented. 2015-10-12 00:42:28 -04:00
Filip Maj 9a9388aabf Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments. 2015-10-11 14:57:24 -04:00
Filip Maj 109eeff3a5 Fixes after deleting packets. 2015-10-08 00:52:47 -04:00