Tahir Akhlaq
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4695193aa0
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts:
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/dataobjects/Session.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
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2017-07-08 04:10:36 +01:00 |
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Tahir Akhlaq
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d895357182
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renamed mob stuff to battlenpc
- stubbed spawn/die/despawn functions
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2017-07-07 22:08:48 +01:00 |
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Filip Maj
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3370309dd0
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Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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2017-06-27 21:08:30 -04:00 |
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Filip Maj
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08477780f8
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Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
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2017-06-27 17:37:13 -04:00 |
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Filip Maj
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516564a896
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Refactored world server.
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2017-06-27 17:31:17 -04:00 |
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Filip Maj
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9353f77db0
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Removed duped battle packet.
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2017-06-27 17:12:34 -04:00 |
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Filip Maj
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1339975ade
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Cleaned up inventory packets.
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2017-06-27 17:07:29 -04:00 |
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Filip Maj
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7c4091a196
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Finished refactoring Map Server. Clear of syntax errors.
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2017-06-27 16:55:14 -04:00 |
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Filip Maj
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d8ac8216c4
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More subpacket cleanup.
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2017-06-27 13:52:47 -04:00 |
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Filip Maj
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a264745207
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Started removing all target actor id references.
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2017-06-27 13:23:05 -04:00 |
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Filip Maj
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c78fa033af
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Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
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2017-06-24 17:14:18 -04:00 |
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Filip Maj
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8fb4910320
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Fixed work values not updating. GL UI now shows up though it isn't configured.
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2017-06-24 16:58:02 -04:00 |
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Filip Maj
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0c8642d6ab
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
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2017-06-19 22:24:45 -04:00 |
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Filip Maj
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c1d67538f3
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Added item storage packet for armoire.
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2017-06-19 22:21:21 -04:00 |
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Filip Maj
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dbaea65c19
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Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
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2017-06-19 16:30:04 -04:00 |
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Filip Maj
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b838027cba
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Partially figured out the SetSpecialEventWork Packet.
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2017-06-15 01:18:57 -04:00 |
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Filip Maj
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1d9f57a385
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Cleaned up the emotes code.
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2017-06-15 00:19:18 -04:00 |
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Filip Maj
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0e8de966a9
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Fixed emotes, they all work now.
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2017-06-15 00:05:14 -04:00 |
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Filip Maj
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c67c5f3bdf
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Bug fix on broadcast packet method, filled out what 0x144 does.
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2017-05-16 23:43:53 -04:00 |
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Filip Maj
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08b3564d7e
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Added things for testing mapobjs.
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2017-05-05 02:37:01 -04:00 |
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Filip Maj
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8c9ecebae6
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Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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2017-04-29 20:30:54 -04:00 |
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Filip Maj
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2de4934c41
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Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
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2017-04-15 16:33:56 -04:00 |
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Filip Maj
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77e0639410
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Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.
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2017-03-19 11:39:21 -04:00 |
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Filip Maj
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e898c045f7
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Overhaul of the director system and opening quests. Private Areas further implemented as well.
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2017-03-07 00:09:37 -05:00 |
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Filip Maj
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f7482781e5
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Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
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2017-01-29 11:07:28 -05:00 |
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Filip Maj
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8b4eb8c57e
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Added retainer push command and fixed a bug with kickEvent (kinda???)
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2017-01-10 23:59:25 -05:00 |
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Filip Maj
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9bc3fc8dd7
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Setting the active linkshell now works.
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2017-01-09 23:12:56 -05:00 |
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Filip Maj
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771b5b6d81
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LS kicking and leaving work.
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2017-01-09 00:12:11 -05:00 |
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Filip Maj
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61e4effd74
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Started implementing LS management. Rank change works.
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2017-01-08 23:13:15 -05:00 |
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Filip Maj
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68772a2011
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Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
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2017-01-08 21:43:04 -05:00 |
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Filip Maj
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108d8be013
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Linkshell inviting completed.
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2017-01-08 21:42:43 -05:00 |
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Filip Maj
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4b0ffb3882
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Fixed the last actor speed. It was active mode speed.
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2017-01-03 19:02:35 -05:00 |
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Filip Maj
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5d494255ad
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Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
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2017-01-02 14:35:11 -05:00 |
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Filip Maj
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5af1f6dba6
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Relation group work.
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2017-01-02 11:47:14 -05:00 |
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Filip Maj
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6ba1f968c3
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Party leave/disband done.
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2016-12-22 14:47:24 -05:00 |
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Filip Maj
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2b10221a75
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Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
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2016-12-21 21:49:50 -05:00 |
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Filip Maj
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506bcbaf87
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Added missing opcodes.
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2016-12-21 20:04:33 -05:00 |
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Filip Maj
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16c9b741bf
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Kicked/Promote leader added but broke login. D/Cing now.
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2016-12-21 18:02:50 -05:00 |
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Filip Maj
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ae38ee1bc1
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Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
# Conflicts:
# FFXIVClassic Map Server/WorldManager.cs
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2016-12-21 08:28:24 -05:00 |
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Filip Maj
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bf9095822e
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Got party leader working. Added linkshell world/zone requests.
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2016-12-21 08:27:23 -05:00 |
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Filip Maj
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2bdc238bc2
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Added party sync packet which will sync member info between world/zone servers.
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2016-12-20 19:17:50 -05:00 |
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Filip Maj
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09e1e31e79
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Added packet 0xda
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2016-12-12 10:11:27 -05:00 |
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Filip Maj
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b2c1c2895d
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Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.
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2016-12-11 23:31:13 -05:00 |
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Filip Maj
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f286922974
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Deleted the list folder and anything in it. This was the old way before I realized how groups work.
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2016-12-04 10:52:22 -05:00 |
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Filip Maj
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18e9ee5f63
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Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
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2016-12-04 10:18:04 -05:00 |
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Filip Maj
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52703537e9
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Forgot the "GroupCreatedPacket".
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2016-12-04 10:12:33 -05:00 |
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Filip Maj
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df6e16103c
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Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
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2016-12-04 09:52:57 -05:00 |
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Filip Maj
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3864bf6d85
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Merge branch 'proxy_server' into develop
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
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2016-12-03 14:03:13 -05:00 |
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Filip Maj
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4ce4647a75
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If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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2016-12-03 14:00:24 -05:00 |
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Filip Maj
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e30831fdc5
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Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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2016-12-03 12:19:59 -05:00 |
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