Filip Maj
516564a896
Refactored world server.
2017-06-27 17:31:17 -04:00
Filip Maj
9353f77db0
Removed duped battle packet.
2017-06-27 17:12:34 -04:00
Filip Maj
1339975ade
Cleaned up inventory packets.
2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
Filip Maj
a264745207
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
Filip Maj
c78fa033af
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
2017-06-24 17:14:18 -04:00
Filip Maj
8fb4910320
Fixed work values not updating. GL UI now shows up though it isn't configured.
2017-06-24 16:58:02 -04:00
Filip Maj
c1d67538f3
Added item storage packet for armoire.
2017-06-19 22:21:21 -04:00
Filip Maj
b838027cba
Partially figured out the SetSpecialEventWork Packet.
2017-06-15 01:18:57 -04:00
Filip Maj
1d9f57a385
Cleaned up the emotes code.
2017-06-15 00:19:18 -04:00
Filip Maj
0e8de966a9
Fixed emotes, they all work now.
2017-06-15 00:05:14 -04:00
Filip Maj
c67c5f3bdf
Bug fix on broadcast packet method, filled out what 0x144 does.
2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e
Added things for testing mapobjs.
2017-05-05 02:37:01 -04:00
Filip Maj
8c9ecebae6
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
2017-04-29 20:30:54 -04:00
Filip Maj
2de4934c41
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
2017-04-15 16:33:56 -04:00
Filip Maj
e898c045f7
Overhaul of the director system and opening quests. Private Areas further implemented as well.
2017-03-07 00:09:37 -05:00
Filip Maj
f7482781e5
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
2017-01-29 11:07:28 -05:00
Filip Maj
8b4eb8c57e
Added retainer push command and fixed a bug with kickEvent (kinda???)
2017-01-10 23:59:25 -05:00
Filip Maj
68772a2011
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
2017-01-08 21:43:04 -05:00
Filip Maj
108d8be013
Linkshell inviting completed.
2017-01-08 21:42:43 -05:00
Filip Maj
4b0ffb3882
Fixed the last actor speed. It was active mode speed.
2017-01-03 19:02:35 -05:00
Filip Maj
16c9b741bf
Kicked/Promote leader added but broke login. D/Cing now.
2016-12-21 18:02:50 -05:00
Filip Maj
09e1e31e79
Added packet 0xda
2016-12-12 10:11:27 -05:00
Filip Maj
b2c1c2895d
Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.
2016-12-11 23:31:13 -05:00
Filip Maj
f286922974
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
2016-12-04 10:52:22 -05:00
Filip Maj
18e9ee5f63
Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
2016-12-04 10:18:04 -05:00
Filip Maj
df6e16103c
Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
2016-12-04 09:52:57 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
205136d661
Improved trigger box packet.
2016-07-31 21:07:26 -04:00
Tahir Akhlaq
30b0d4a97d
implemented sendpacket and speed commands
...
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
Tahir Akhlaq
ba13d5798d
derp
2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
1c712c7533
Cleaned up LogFile and ByteArrayToHex utils.
2016-06-10 19:58:01 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
f0ec2125ac
Found out the second weather packet value is a transition time.
2016-05-09 22:19:57 -04:00
Filip Maj
8df79c9e6f
Modified the SetWeatherPacket. Second value is a toggle for instant or smooth transitions.
2016-05-09 20:48:18 -04:00
TheManii
6dcdabf9a4
Added more weather types
2016-05-09 16:58:04 -04:00
TheManii
c02c09a237
Bugfixed with !test
2016-05-09 01:15:58 -04:00
TheManii
59f1ef0594
REALLY fix whitepaces
2016-05-09 00:48:58 -04:00
TheManii
c80eb623b1
Fixed whitespaces
2016-05-09 00:48:16 -04:00
TheManii
11a371f32b
Added !set weather <weathertype>and populated weather table
2016-05-09 00:23:35 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj
b68d13ea7f
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
2016-04-02 17:56:01 -04:00
Filip Maj
4c391f64bc
Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though.
2016-04-01 23:50:17 -04:00