Commit Graph

186 Commits

Author SHA1 Message Date
Filip Maj 16c9b741bf Kicked/Promote leader added but broke login. D/Cing now. 2016-12-21 18:02:50 -05:00
Filip Maj ae38ee1bc1 Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
# Conflicts:
#	FFXIVClassic Map Server/WorldManager.cs
2016-12-21 08:28:24 -05:00
Filip Maj bf9095822e Got party leader working. Added linkshell world/zone requests. 2016-12-21 08:27:23 -05:00
Filip Maj 2bdc238bc2 Added party sync packet which will sync member info between world/zone servers. 2016-12-20 19:17:50 -05:00
Filip Maj 09e1e31e79 Added packet 0xda 2016-12-12 10:11:27 -05:00
Filip Maj b2c1c2895d Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method. 2016-12-11 23:31:13 -05:00
Filip Maj f286922974 Deleted the list folder and anything in it. This was the old way before I realized how groups work. 2016-12-04 10:52:22 -05:00
Filip Maj 18e9ee5f63 Forgot the "SynchGroupWorkValuesPacket" and some merging stuff. 2016-12-04 10:18:04 -05:00
Filip Maj 52703537e9 Forgot the "GroupCreatedPacket". 2016-12-04 10:12:33 -05:00
Filip Maj df6e16103c Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff. 2016-12-04 09:52:57 -05:00
Filip Maj 3864bf6d85 Merge branch 'proxy_server' into develop
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj 4ce4647a75 If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server. 2016-12-03 14:00:24 -05:00
Filip Maj e30831fdc5 Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent. 2016-12-03 12:19:59 -05:00
Filip Maj c67f74130f Moved packet structures to common. 2016-08-22 10:43:04 -04:00
Filip Maj 8725377168 Changed InfoRequestResponsePacket to GenericDataPacket as that is the proper use/term. Added the city exit spawn locations. Did more work on the chocobolender script. Most of the issuing portion is done. Also can now summon through the lender. 2016-08-21 19:51:49 -04:00
Filip Maj 205136d661 Improved trigger box packet. 2016-07-31 21:07:26 -04:00
Tahir Akhlaq 30b0d4a97d implemented sendpacket and speed commands
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
deviltti 7a25c818f2 demo...srs? 2016-06-21 21:52:40 -04:00
deviltti b8a563f9d7 Lobby and game server packet ConsoleColor to NLog cleanup. 2016-06-21 21:13:01 -04:00
deviltti 0c197f34a1 Okay now. 2016-06-21 18:58:33 -04:00
deviltti 590ad3e002 Reimplemented ConsoleColor for packets in NLog. 2016-06-21 18:52:20 -04:00
Tahir Akhlaq 1ad2b5d7d0 more work on commands
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Tahir Akhlaq 1159c75ab8 moved stray console.writeline to use main logger 2016-06-15 19:15:24 +01:00
Tahir Akhlaq ba13d5798d derp 2016-06-15 00:08:05 +01:00
Tahir Akhlaq 335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq 24f55139dd mass replaced all methods to pascal case 2016-06-14 21:29:10 +01:00
Tahir Akhlaq ed0a0a58f7 added nlog logging (todo: custom logger for packets) 2016-06-14 19:06:55 +01:00
Tahir Akhlaq c23f9c7ca9 PROJECT: added common library to make common files actually common
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti 16d4779970 Fixed packet ByteArrayToHex output 2016-06-10 22:40:46 -04:00
deviltti 554c8b5514 Fixed packet Console output 2016-06-10 21:14:28 -04:00
deviltti 1c712c7533 Cleaned up LogFile and ByteArrayToHex utils. 2016-06-10 19:58:01 -04:00
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj f0ec2125ac Found out the second weather packet value is a transition time. 2016-05-09 22:19:57 -04:00
Filip Maj 8df79c9e6f Modified the SetWeatherPacket. Second value is a toggle for instant or smooth transitions. 2016-05-09 20:48:18 -04:00
TheManii 6dcdabf9a4 Added more weather types 2016-05-09 16:58:04 -04:00
TheManii c02c09a237 Bugfixed with !test 2016-05-09 01:15:58 -04:00
TheManii 59f1ef0594 REALLY fix whitepaces 2016-05-09 00:48:58 -04:00
TheManii c80eb623b1 Fixed whitespaces 2016-05-09 00:48:16 -04:00
TheManii 11a371f32b Added !set weather <weathertype>and populated weather table 2016-05-09 00:23:35 -04:00
Filip Maj d989ec2a58 Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately. 2016-04-14 08:30:21 -04:00
Filip Maj c0cd7555e1 -Fixed up the quest flag functions.
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj b68d13ea7f Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it. 2016-04-02 17:56:01 -04:00
Filip Maj 4c391f64bc Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though. 2016-04-01 23:50:17 -04:00
Filip Maj 6c3918ac2f Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
Filip Maj 597a800599 More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
Filip Maj b69e18ff3c Companion name was off by 1. 2016-03-28 21:52:02 -04:00
Filip Maj a615f29e63 Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00
Filip Maj 4d57aa72a6 Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
Filip Maj a30311d12a Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
Filip Maj f8ab0cd86d Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client. 2016-03-28 11:30:02 -04:00