Commit Graph

24 Commits

Author SHA1 Message Date
Tahir Akhlaq 1159c75ab8 moved stray console.writeline to use main logger 2016-06-15 19:15:24 +01:00
Filip Maj 1bac69c893 Fixed some startup output. 2016-06-15 10:40:30 -04:00
Tahir Akhlaq 2b81660dce accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
Tahir Akhlaq ba13d5798d derp 2016-06-15 00:08:05 +01:00
Tahir Akhlaq 335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq 24f55139dd mass replaced all methods to pascal case 2016-06-14 21:29:10 +01:00
Tahir Akhlaq ed0a0a58f7 added nlog logging (todo: custom logger for packets) 2016-06-14 19:06:55 +01:00
Tahir Akhlaq c5516511b0 cleaned up logging, added log_level param to enable/disable types of logging 2016-06-14 03:00:57 +01:00
Tahir Akhlaq c23f9c7ca9 PROJECT: added common library to make common files actually common
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti 16d4779970 Fixed packet ByteArrayToHex output 2016-06-10 22:40:46 -04:00
deviltti 554c8b5514 Fixed packet Console output 2016-06-10 21:14:28 -04:00
deviltti 33a52c4fa8 Fixed derp in Console output 2016-06-10 20:17:35 -04:00
deviltti 1c712c7533 Cleaned up LogFile and ByteArrayToHex utils. 2016-06-10 19:58:01 -04:00
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj 3d5fa45730 Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/Server.cs
#	data/scripts/player.lua
#	scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj 79eaf5d79e Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is. 2016-04-17 19:09:01 -04:00
TheManii ddf4d0d202 Consolidated server data and automatically place them in approporate directories post build 2016-04-05 10:42:42 -07:00
Filip Maj cf73522291 Reversed change to output folder that was done in previous pull request merge. 2016-03-30 20:49:37 -04:00
Filip Maj 8da3a6ff9c Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
Filip Maj 60b4035ec5 Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down. 2016-03-30 20:16:59 -04:00
Andrew Babbitt eaafba79e2 Updated .gitignore and changed all projects to build in a central directory at the root of the project. 2016-03-29 17:38:41 -06:00
Filip Maj 01ba37c50d Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there. 2016-03-20 12:18:41 -04:00
Filip Maj d80e9bed0e Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes. 2016-03-20 11:49:09 -04:00
Filip Maj 6ef28e590c Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00