Filip Maj
9bc3fc8dd7
Setting the active linkshell now works.
2017-01-09 23:12:56 -05:00
Filip Maj
79de4fd1ff
Merge branch 'develop' into group_work
...
# Conflicts:
# FFXIVClassic Map Server/ConfigConstants.cs
2017-01-09 00:19:39 -05:00
Filip Maj
61e4effd74
Started implementing LS management. Rank change works.
2017-01-08 23:13:15 -05:00
Filip Maj
108d8be013
Linkshell inviting completed.
2017-01-08 21:42:43 -05:00
Filip Maj
5d494255ad
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
2017-01-02 14:35:11 -05:00
Filip Maj
5af1f6dba6
Relation group work.
2017-01-02 11:47:14 -05:00
Filip Maj
6ba1f968c3
Party leave/disband done.
2016-12-22 14:47:24 -05:00
Filip Maj
16c9b741bf
Kicked/Promote leader added but broke login. D/Cing now.
2016-12-21 18:02:50 -05:00
Filip Maj
e89b7557b3
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
2016-12-21 09:27:51 -05:00
Filip Maj
bf9095822e
Got party leader working. Added linkshell world/zone requests.
2016-12-21 08:27:23 -05:00
Filip Maj
fd2df829de
Forgot stuff.
2016-12-12 19:05:06 -05:00
Filip Maj
b2c1c2895d
Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.
2016-12-11 23:31:13 -05:00
Filip Maj
feb73a8444
Added subclassed groups to auto-set workvalues.
2016-12-06 08:26:16 -05:00
Tahir Akhlaq
4a320d7096
added launch args for ip/port and default config loading
...
- fixed char create issues by adding default values to fields (todo: fix actual query)
- added post build command to copy scripts folder to bin
2016-12-05 14:26:20 +00:00
Filip Maj
f286922974
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
2016-12-04 10:52:22 -05:00
Filip Maj
18e9ee5f63
Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
2016-12-04 10:18:04 -05:00
Filip Maj
df6e16103c
Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
2016-12-04 09:52:57 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
4ce4647a75
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
2016-12-03 14:00:24 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
c9feef07b7
Moved ZoneConnection to dataobjects namespace. Cleaned up Server.cs.
2016-08-29 12:40:47 -04:00
Filip Maj
cf38454c8f
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
2016-08-29 12:37:41 -04:00
Filip Maj
6bffe69b21
More work on the world server. Modified map server to communicate with it.
2016-08-29 08:17:14 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
b6c3c7f71c
Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table.
2016-08-14 09:45:06 -04:00
Filip Maj
67928ee875
Seamless zoning implemented WOOOO!
2016-07-31 23:00:38 -04:00
Filip Maj
2939683183
Added property flags for actors. Cleaned up NPC constructor.
2016-07-24 10:21:45 -04:00
Tahir Akhlaq
0aac675b30
cleaned up previous commit
2016-06-21 21:47:07 +01:00
Tahir Akhlaq
1ad2b5d7d0
more work on commands
...
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
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# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
ed0a0a58f7
added nlog logging (todo: custom logger for packets)
2016-06-14 19:06:55 +01:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00
Ioncannon
9e2960c047
Merged in TheManii/ffxiv-classic-server (pull request #9 )
...
Make post build not fail due to modified files/silently ignore updated files
2016-04-18 16:23:55 -04:00
TheManii
01dd955376
Wrong flag
2016-04-18 15:47:57 -04:00
TheManii
426750f931
Make post build not fail due to modified files/silently ignore updated files
2016-04-18 15:42:17 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj
79eaf5d79e
Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.
2016-04-17 19:09:01 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
Filip Maj
b8a3d4f1e0
Added quest director class.
2016-04-10 11:14:36 -04:00
TheManii
4cf005467a
Moved most of the strings to external resource file
2016-04-06 19:55:12 -07:00
TheManii
cdcdd6a584
Split off ingame commands from server
2016-04-06 15:22:26 -07:00
TheManii
1a43f15800
Fix partial copies post compile
2016-04-05 13:03:46 -07:00
TheManii
5d3f25f1a8
Don't Clobber existing files
2016-04-05 11:08:02 -07:00
TheManii
ddf4d0d202
Consolidated server data and automatically place them in approporate directories post build
2016-04-05 10:42:42 -07:00
Filip Maj
b68d13ea7f
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
2016-04-02 17:56:01 -04:00
Filip Maj
4d57aa72a6
Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
2016-03-28 12:14:10 -04:00
Filip Maj
a30311d12a
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
2016-03-28 11:31:21 -04:00
Filip Maj
9c28e966f7
Added director code to player class and actor namespace.
2016-03-23 01:27:12 -04:00