Filip Maj
|
e5afe8791b
|
Implemented the ending portion of the guildleve.
|
2017-06-25 22:43:15 -04:00 |
|
Filip Maj
|
c071b9d684
|
Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
|
2017-06-25 15:11:35 -04:00 |
|
Filip Maj
|
019e305525
|
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
|
2017-06-25 14:52:32 -04:00 |
|
Filip Maj
|
875b76634a
|
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
|
2017-06-25 14:25:54 -04:00 |
|
Filip Maj
|
c78fa033af
|
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
|
2017-06-24 17:14:18 -04:00 |
|
Filip Maj
|
8fb4910320
|
Fixed work values not updating. GL UI now shows up though it isn't configured.
|
2017-06-24 16:58:02 -04:00 |
|
Filip Maj
|
186d5b5cc5
|
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
|
2017-06-24 16:29:13 -04:00 |
|
Filip Maj
|
25cd75d40c
|
Added way to instantiate a GL Director. Aetheryte parent now does it.
|
2017-06-24 15:57:46 -04:00 |
|
Filip Maj
|
8ccd3439c1
|
Added marker update method for guildleves.
|
2017-06-24 15:54:02 -04:00 |
|
Filip Maj
|
a80c80454b
|
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
|
2017-06-24 15:47:53 -04:00 |
|
Filip Maj
|
eb17da1c89
|
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
|
2017-06-24 15:31:42 -04:00 |
|
Filip Maj
|
2d7d10a417
|
Renamed Item dataobject to ItemData. Added guildleve data.
|
2017-06-24 14:12:52 -04:00 |
|
Filip Maj
|
44a76c94af
|
Added guildleve helper funcs.
|
2017-06-24 12:07:27 -04:00 |
|
Filip Maj
|
f00e878dd0
|
Fixed session issue. Still a stopgap until d/cing is implemented.
|
2017-06-19 23:11:24 -04:00 |
|
Filip Maj
|
0c8642d6ab
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
|
2017-06-19 22:24:45 -04:00 |
|
Filip Maj
|
c1d67538f3
|
Added item storage packet for armoire.
|
2017-06-19 22:21:21 -04:00 |
|
Filip Maj
|
dbaea65c19
|
Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
|
2017-06-19 16:30:04 -04:00 |
|
Filip Maj
|
b838027cba
|
Partially figured out the SetSpecialEventWork Packet.
|
2017-06-15 01:18:57 -04:00 |
|
Filip Maj
|
1d9f57a385
|
Cleaned up the emotes code.
|
2017-06-15 00:19:18 -04:00 |
|
Filip Maj
|
0e8de966a9
|
Fixed emotes, they all work now.
|
2017-06-15 00:05:14 -04:00 |
|
Filip Maj
|
866e2d3559
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
|
2017-06-14 22:24:26 -04:00 |
|
Filip Maj
|
d96d5b29a5
|
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
|
2017-06-14 22:24:09 -04:00 |
|
CuriousJorge
|
cfb3a473c1
|
Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
|
2017-06-06 17:33:02 -04:00 |
|
Tahir Akhlaq
|
72099e92bb
|
fixed some races
|
2017-06-06 02:11:45 +01:00 |
|
Filip Maj
|
c67c5f3bdf
|
Bug fix on broadcast packet method, filled out what 0x144 does.
|
2017-05-16 23:43:53 -04:00 |
|
Filip Maj
|
08b3564d7e
|
Added things for testing mapobjs.
|
2017-05-05 02:37:01 -04:00 |
|
Filip Maj
|
1516e0bc50
|
Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
|
2017-05-01 22:30:43 -04:00 |
|
Filip Maj
|
8c9ecebae6
|
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
|
2017-04-29 20:30:54 -04:00 |
|
Filip Maj
|
2de4934c41
|
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
|
2017-04-15 16:33:56 -04:00 |
|
Filip Maj
|
0d4ed1d1c8
|
Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used.
|
2017-04-09 14:01:15 -04:00 |
|
Filip Maj
|
90e48f9ddd
|
Added npc ls saving/functionality.
|
2017-04-09 12:48:27 -04:00 |
|
Filip Maj
|
4bb222a47a
|
Current phase wasn't being loaded in. Fixed.
|
2017-04-04 01:42:34 -04:00 |
|
Filip Maj
|
c71aa0b45e
|
Fixed crash if completionCheck callback wasn't there.
|
2017-04-04 01:25:08 -04:00 |
|
Filip Maj
|
e38a995574
|
Fixed a game message not appearing when objectives were completed.
|
2017-04-04 01:21:06 -04:00 |
|
Filip Maj
|
7fa4a1eb80
|
Added callbacks to help with quest management. Abandoning a quest now works.
|
2017-04-04 01:10:26 -04:00 |
|
Filip Maj
|
9d63be52e3
|
Added the Waste Not Want Not quest.
|
2017-04-02 23:50:51 -04:00 |
|
Filip Maj
|
c0f7f1b1ad
|
Fixed quest commands not working from Lua. The uint/string overload was confusing it.
|
2017-04-02 18:44:47 -04:00 |
|
Robert Baker
|
6642ed7e12
|
Fixed postbuild typos.
Automatically copy the scripts folder.
Pre-edited player.lua to disable addQuest / Directors.
|
2017-04-02 11:34:14 -07:00 |
|
Filip Maj
|
248ea0cce1
|
Merge branch 'develop' into lua_waiters
|
2017-04-02 14:29:37 -04:00 |
|
Filip Maj
|
2b780687dd
|
Actor state from a spawn location wasn't being set.
|
2017-04-02 13:48:56 -04:00 |
|
Filip Maj
|
e0c9ca2bc2
|
Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.
|
2017-04-02 12:51:23 -04:00 |
|
Filip Maj
|
6c366110ef
|
Added "CanAcceptQuest" and "IsQuestCompleted" helpers.
|
2017-03-28 18:03:16 -04:00 |
|
Tahir Akhlaq
|
6dd8bdda0c
|
Merged in takhlaq/ffxiv-classic-server/null (pull request #38)
added db launch args and improved import time on gamedata_actor_class.sql
|
2017-03-27 16:57:02 +00:00 |
|
Tahir Akhlaq
|
a2a30003e0
|
added db launch args and improved import time on gamedata_actor_class.sql
|
2017-03-25 04:36:19 +00:00 |
|
Filip Maj
|
6e12668176
|
Fixed the journal entry not clearing on removal.
|
2017-03-20 23:37:05 -04:00 |
|
Filip Maj
|
8f89eb8f23
|
Added quest accept/complete functions, and fixed a bug with removing quests from the DB.
|
2017-03-20 23:31:11 -04:00 |
|
Filip Maj
|
a77d2a9b48
|
Fixed crash.
|
2017-03-20 21:53:43 -04:00 |
|
Filip Maj
|
0a94840419
|
Checks and fixes for lua.
|
2017-03-20 21:51:43 -04:00 |
|
Filip Maj
|
7c25b14640
|
Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
|
2017-03-19 12:35:21 -04:00 |
|
Filip Maj
|
77e0639410
|
Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.
|
2017-03-19 11:39:21 -04:00 |
|
Filip Maj
|
ce13827bce
|
Fixed args being all wrong.
|
2017-03-14 23:13:54 -04:00 |
|
Filip Maj
|
b81141a158
|
More fixings and improvements.
|
2017-03-14 18:33:33 -04:00 |
|
Filip Maj
|
718bc28c57
|
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
|
2017-03-13 14:06:57 -04:00 |
|
Filip Maj
|
0c3f6cc9c4
|
Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
|
2017-03-08 09:12:14 -05:00 |
|
Filip Maj
|
eb324062da
|
Phasese are now saved.
|
2017-03-07 21:44:57 -05:00 |
|
Franz Renatus
|
23ce361801
|
Fixed Map Server build script to copy scripts folder.
Added world_config.ini to World Server build script.
Adjusted characters.sql to make the lobby server happy again.
|
2017-03-07 09:16:55 -08:00 |
|
Filip Maj
|
e898c045f7
|
Overhaul of the director system and opening quests. Private Areas further implemented as well.
|
2017-03-07 00:09:37 -05:00 |
|
Filip Maj
|
f7482781e5
|
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
|
2017-01-29 11:07:28 -05:00 |
|
Filip Maj
|
ad88c0b28a
|
Added a work value change function for testing.
|
2017-01-24 09:06:28 -05:00 |
|
Filip Maj
|
9372b4bc32
|
Added a thread and update() calls for gamestate changing.
|
2017-01-16 19:14:13 -05:00 |
|
Filip Maj
|
8b4eb8c57e
|
Added retainer push command and fixed a bug with kickEvent (kinda???)
|
2017-01-10 23:59:25 -05:00 |
|
Filip Maj
|
b9c0084080
|
Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.
|
2017-01-10 23:47:37 -05:00 |
|
Filip Maj
|
fb1d22d731
|
Push command loading implemented.
|
2017-01-10 16:43:03 -05:00 |
|
Filip Maj
|
9bc3fc8dd7
|
Setting the active linkshell now works.
|
2017-01-09 23:12:56 -05:00 |
|
Filip Maj
|
79de4fd1ff
|
Merge branch 'develop' into group_work
# Conflicts:
# FFXIVClassic Map Server/ConfigConstants.cs
|
2017-01-09 00:19:39 -05:00 |
|
Filip Maj
|
771b5b6d81
|
LS kicking and leaving work.
|
2017-01-09 00:12:11 -05:00 |
|
Filip Maj
|
61e4effd74
|
Started implementing LS management. Rank change works.
|
2017-01-08 23:13:15 -05:00 |
|
Filip Maj
|
68772a2011
|
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
|
2017-01-08 21:43:04 -05:00 |
|
Filip Maj
|
108d8be013
|
Linkshell inviting completed.
|
2017-01-08 21:42:43 -05:00 |
|
Filip Maj
|
4b0ffb3882
|
Fixed the last actor speed. It was active mode speed.
|
2017-01-03 19:02:35 -05:00 |
|
Filip Maj
|
5d494255ad
|
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
|
2017-01-02 14:35:11 -05:00 |
|
Filip Maj
|
5af1f6dba6
|
Relation group work.
|
2017-01-02 11:47:14 -05:00 |
|
Filip Maj
|
6ba1f968c3
|
Party leave/disband done.
|
2016-12-22 14:47:24 -05:00 |
|
Filip Maj
|
2b10221a75
|
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
|
2016-12-21 21:49:50 -05:00 |
|
Filip Maj
|
506bcbaf87
|
Added missing opcodes.
|
2016-12-21 20:04:33 -05:00 |
|
Filip Maj
|
16c9b741bf
|
Kicked/Promote leader added but broke login. D/Cing now.
|
2016-12-21 18:02:50 -05:00 |
|
Filip Maj
|
e89b7557b3
|
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
|
2016-12-21 09:27:51 -05:00 |
|
Filip Maj
|
ae38ee1bc1
|
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
# Conflicts:
# FFXIVClassic Map Server/WorldManager.cs
|
2016-12-21 08:28:24 -05:00 |
|
Filip Maj
|
bf9095822e
|
Got party leader working. Added linkshell world/zone requests.
|
2016-12-21 08:27:23 -05:00 |
|
Filip Maj
|
2bdc238bc2
|
Added party sync packet which will sync member info between world/zone servers.
|
2016-12-20 19:17:50 -05:00 |
|
Filip Maj
|
7036ef363d
|
Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
|
2016-12-18 09:50:23 -05:00 |
|
Filip Maj
|
31446f37fa
|
More cleanup (moved groups to WorldMaster class) and fixed the project file.
|
2016-12-17 09:37:18 -05:00 |
|
Filip Maj
|
fd2df829de
|
Forgot stuff.
|
2016-12-12 19:05:06 -05:00 |
|
Filip Maj
|
09e1e31e79
|
Added packet 0xda
|
2016-12-12 10:11:27 -05:00 |
|
Filip Maj
|
b2c1c2895d
|
Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.
|
2016-12-11 23:31:13 -05:00 |
|
Filip Maj
|
feb73a8444
|
Added subclassed groups to auto-set workvalues.
|
2016-12-06 08:26:16 -05:00 |
|
Tahir Akhlaq
|
ca44400048
|
cleaned up some spacing
|
2016-12-05 14:36:40 +00:00 |
|
Tahir Akhlaq
|
4a320d7096
|
added launch args for ip/port and default config loading
- fixed char create issues by adding default values to fields (todo: fix actual query)
- added post build command to copy scripts folder to bin
|
2016-12-05 14:26:20 +00:00 |
|
Filip Maj
|
25e55bf6df
|
Merged in takhlaq/ffxiv-classic-server/linux (pull request #29)
fixed linux build and import script
|
2016-12-05 13:46:02 +00:00 |
|
Filip Maj
|
c2a3641d08
|
Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier.
|
2016-12-04 11:59:54 -05:00 |
|
Filip Maj
|
f286922974
|
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
|
2016-12-04 10:52:22 -05:00 |
|
Filip Maj
|
0317bea83b
|
Redid the group sending using the new methods.
|
2016-12-04 10:51:27 -05:00 |
|
Filip Maj
|
18e9ee5f63
|
Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
|
2016-12-04 10:18:04 -05:00 |
|
Filip Maj
|
52703537e9
|
Forgot the "GroupCreatedPacket".
|
2016-12-04 10:12:33 -05:00 |
|
Filip Maj
|
df6e16103c
|
Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
|
2016-12-04 09:52:57 -05:00 |
|
Filip Maj
|
3864bf6d85
|
Merge branch 'proxy_server' into develop
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
|
2016-12-03 14:03:13 -05:00 |
|
Filip Maj
|
4ce4647a75
|
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
|
2016-12-03 14:00:24 -05:00 |
|
Filip Maj
|
260878df38
|
Fixed login breaking due to destinationZone not going to 0 after switch or crash.
|
2016-12-03 13:33:39 -05:00 |
|
Filip Maj
|
ebd8ab0580
|
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
|
2016-12-03 13:23:32 -05:00 |
|
Filip Maj
|
e30831fdc5
|
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
|
2016-12-03 12:19:59 -05:00 |
|