| 
							
							
								 Filip Maj | 4c7928da78 | Fixed screwed up cast animation. | 2017-08-29 22:27:32 -04:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | 517bdc0638 | fixed cast interrupt - dont allow targeting of mob moving back to spawn | 2017-08-30 00:14:14 +01:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 67485eafc0 | Fixed infinite loop with DoBattleAction. Added some casting logic. | 2017-08-29 00:33:23 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | d81832f256 | Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system. | 2017-08-28 23:21:21 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 7ad40f625a | Refactored Demo's battle action code and cleaned things up. | 2017-08-28 21:45:01 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 71d5bbc9ff | Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open | 2017-08-28 20:26:27 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 37b8203dae | Rewrote the BattleActionPacket classes to standardize them. Added a method in Character.cs to fire off BattleActions. | 2017-08-28 20:26:21 -04:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | f4016e1a12 | renamed tables for consistency - added magic.lua (todo: enumerate modifiers and stuff)
- moved aggro handling to session position update
- some cleanup | 2017-08-29 01:15:12 +01:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | 6f5a480cbd | Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai # Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs | 2017-08-26 20:17:16 +01:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 74ce5a2fe1 | Merge branch 'master' into develop # Conflicts:
#	FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/PacketProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/lua/LuaPlayer.cs
#	data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
#	data/scripts/commands/gm/speed.lua
#	data/scripts/commands/gm/warp.lua
#	data/scripts/global.lua
#	data/scripts/player.lua
#	data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
#	sql/server_zones_spawnlocations.sql | 2017-08-26 13:53:23 -04:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | c070f5b80e | added ion's and showmo's enums - added nullable DateTime param to UnixTimeStampUTC | 2017-08-26 17:46:45 +01:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | 1ae15df64c | add ion's fix for BattleActionX10Packet crashing client - add blizzara spell lua | 2017-08-26 06:47:07 +01:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | 9024f3fad6 | cleaned up magicstate and weaponskillstate - todo: fix IsFacing
- added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit) | 2017-08-26 04:08:26 +01:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | 1856cc0634 | (badly) ported dsp's pathfind code - added distance for vectors
- todo: why does it go retard | 2017-08-16 17:25:32 +01:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | 4695193aa0 | Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai # Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs | 2017-07-08 04:10:36 +01:00 |  | 
			
				
					| 
							
							
								 Tahir Akhlaq | d895357182 | renamed mob stuff to battlenpc - stubbed spawn/die/despawn functions | 2017-07-07 22:08:48 +01:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 3370309dd0 | Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. | 2017-06-27 21:08:30 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 08477780f8 | Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. | 2017-06-27 17:37:13 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 516564a896 | Refactored world server. | 2017-06-27 17:31:17 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 9353f77db0 | Removed duped battle packet. | 2017-06-27 17:12:34 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 1339975ade | Cleaned up inventory packets. | 2017-06-27 17:07:29 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 7c4091a196 | Finished refactoring Map Server. Clear of syntax errors. | 2017-06-27 16:55:14 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | d8ac8216c4 | More subpacket cleanup. | 2017-06-27 13:52:47 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | a264745207 | Started removing all target actor id references. | 2017-06-27 13:23:05 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c78fa033af | Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves. | 2017-06-24 17:14:18 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 8fb4910320 | Fixed work values not updating. GL UI now shows up though it isn't configured. | 2017-06-24 16:58:02 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c1d67538f3 | Added item storage packet for armoire. | 2017-06-19 22:21:21 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | b838027cba | Partially figured out the SetSpecialEventWork Packet. | 2017-06-15 01:18:57 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 1d9f57a385 | Cleaned up the emotes code. | 2017-06-15 00:19:18 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 0e8de966a9 | Fixed emotes, they all work now. | 2017-06-15 00:05:14 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c67c5f3bdf | Bug fix on broadcast packet method, filled out what 0x144 does. | 2017-05-16 23:43:53 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 08b3564d7e | Added things for testing mapobjs. | 2017-05-05 02:37:01 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 8c9ecebae6 | Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones. | 2017-04-29 20:30:54 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 2de4934c41 | Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups! | 2017-04-15 16:33:56 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | e898c045f7 | Overhaul of the director system and opening quests. Private Areas further implemented as well. | 2017-03-07 00:09:37 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | f7482781e5 | Rewrote directors so that they can work in the new system. Began adding content groups to the map server. | 2017-01-29 11:07:28 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 8b4eb8c57e | Added retainer push command and fixed a bug with kickEvent (kinda???) | 2017-01-10 23:59:25 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 68772a2011 | Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work | 2017-01-08 21:43:04 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 108d8be013 | Linkshell inviting completed. | 2017-01-08 21:42:43 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 4b0ffb3882 | Fixed the last actor speed. It was active mode speed. | 2017-01-03 19:02:35 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 16c9b741bf | Kicked/Promote leader added but broke login. D/Cing now. | 2016-12-21 18:02:50 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 09e1e31e79 | Added packet 0xda | 2016-12-12 10:11:27 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | b2c1c2895d | Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method. | 2016-12-11 23:31:13 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | f286922974 | Deleted the list folder and anything in it. This was the old way before I realized how groups work. | 2016-12-04 10:52:22 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 18e9ee5f63 | Forgot the "SynchGroupWorkValuesPacket" and some merging stuff. | 2016-12-04 10:18:04 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | df6e16103c | Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff. | 2016-12-04 09:52:57 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 3864bf6d85 | Merge branch 'proxy_server' into develop # Conflicts:
#	FFXIVClassic Common Class Lib/packages.config | 2016-12-03 14:03:13 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | e30831fdc5 | Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent. | 2016-12-03 12:19:59 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c67f74130f | Moved packet structures to common. | 2016-08-22 10:43:04 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 8725377168 | Changed InfoRequestResponsePacket to GenericDataPacket as that is the proper use/term. Added the city exit spawn locations. Did more work on the chocobolender script. Most of the issuing portion is done. Also can now summon through the lender. | 2016-08-21 19:51:49 -04:00 |  |