Commit Graph

37 Commits

Author SHA1 Message Date
CuriousJorge
a87244d13b - man0g0 - Majority of the work ported from the old quest system. Still polish to be had and fringe cases to deal with (especially relogging)
- man0g1 - Initial privateArea mostly scripted.
- SimpleContent30010 - Fixed Yda/Papalymo Id being backwards, added Active states to match retail
- QuestDirectorMan0g001-  Updated to play itself out (this is a mess to wrap my head around).  Mostly sorta kinda working on both DoW & DoM tutorials.  End cutscene on DoW not firing currently, will fix later.
2022-02-24 22:24:08 -05:00
CuriousJorge
682ddd9cae - Fixed !anim targeting the incorrect actor.
- Etc5u0 scripted start to finish.  Ul'dah Inn quest.
- DftWil - Added quest checks to the Inn NPCs.
- DfFst - Commiting what's been done thus far.  fst0Town01 zone nearly done.  Still have 100 something fst0Town01a & field npcs to add.
- Removed some fst0Town01 uniqueId scripts
2022-02-23 20:52:25 -05:00
CuriousJorge
8c70d0ddb6 - man0u0 : Updated script to work with the recent changes in how quest data is requested. 2022-02-20 23:32:47 -05:00
CuriousJorge
d2e814b4ee Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system 2022-02-20 23:05:49 -05:00
Filip Maj
0cdeb5d9ac Got tutorial quests working again. Integrated Jorges DftSea work, thanks! 2022-02-20 23:03:16 -05:00
CuriousJorge
fac8f269e7 Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system
# Conflicts:
#	Data/scripts/player.lua  - Resolved.  Using theirs.
2022-02-20 22:57:01 -05:00
CuriousJorge
d06152be07 Commiting more work before merging in another branch.
- DftFst - More actors added
- Trl0g1/Trl0l1 - Removed a stray ] causing the script to not function.
2022-02-20 22:54:31 -05:00
Filip Maj
0b67f8e436 Fixed bugs and edited scripts causing the limsa intro to fail. 2022-02-20 22:40:35 -05:00
CuriousJorge
7fea45e1f8 Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system 2022-02-20 21:33:50 -05:00
CuriousJorge
696d355ae9 Commit work on DftFst before merging in some fixes unrelated issues. 2022-02-20 21:32:43 -05:00
Filip Maj
bbbab356af Fixed a bunch of bugs Jorge found. Readded tutorial quests back. 2022-02-20 21:30:09 -05:00
CuriousJorge
594e08f990 Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system 2022-02-20 15:10:49 -05:00
Filip Maj
306f4ef346 Got aetheryte map and completed quest work values... working. 2022-02-19 01:17:50 -05:00
CuriousJorge
7e5ca6e013 Added Foundation Day 2012 actors to DftWil for now just so they can talk.
Added a Chocobo to it also that we already had spawned, unsure if authentic or not, added a comment reflecting that.
Cleaned up more orphaned scripts from Wil region.
2022-02-17 20:03:15 -05:00
Filip Maj
02cb0a3f43 Refactored quest state system seems to work! 2022-02-17 13:22:18 -05:00
CuriousJorge
dc1458c52d - Player.lua - Fixed typo on ClearData() for Ul'dah intro
- DftSea - 96% finished
- DftWil - minor comment addition
- EmoteStandardCommand - Added the new event params so the script functions again
- Mass deletion of all PplStd & PplShopSalesman for La Noscea NPCs.  No longer needed
2022-02-17 02:49:59 -05:00
Filip Maj
1523ae200b Finished quest state system idea 2022-02-16 15:32:54 -05:00
Filip Maj
cfe6ef2e5e Merge branch 'Jorge/quest_system' into ioncannon/quest_system 2022-02-13 18:57:08 -05:00
Filip Maj
214d730a58 Added warp to public and private areas shortcut. Fixed counter printout bug. Fixed some commands. Fixed handling of the chocobo lender at the ferry docks. 2022-02-13 18:48:22 -05:00
CuriousJorge
b6c9825b2d - Man0u0 about as polished as one can get the Talking sections for now, minus some very specific retail quirks that need replicating at some point (all revolving around the starting 15 seconds of the forced tutorial)
- Man0u1 barely started.  Just enough there to get the player out of the PrivateArea and into the public zone.
- All of the old Populace uniqueId scripts for both quests nuked into high orbit.
- DftSea:  Master list of function names and argument counts added to the list.  Will be whittling away at this over the coming week.
- GM Warp: For whatever reason using "" to compare against a nil wasn't working anymore.  Set it to nil instead.
2022-02-13 13:18:20 -05:00
CuriousJorge
acf953e909 DftFst: Added a param handling to Kinnison on DftFst since it'd crash the client otherwise.
Etc3g0: Polished up the script, made it as authentic to retail as I could get it barring reward hand-out and starting the quest
Etc5g0: Ported the quest over from the old scripting setup.
Man0u1: Still very early wip.
2022-02-10 19:35:04 -05:00
CuriousJorge
4fe8f77887 Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system 2022-02-08 21:41:22 -05:00
CuriousJorge
96cb8070be Man0u0 & Man0u1 work progress.
Man0u0 nearly finished.  Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early.  Initial area's actors mostly scripted.
2022-02-08 17:35:29 -05:00
Filip Maj
9f077190a3 Renamed some funcs, and fleshed out a ton on man0l1. Various related things were also added. 2022-02-07 05:13:34 -05:00
CuriousJorge
e6d5d5a530 Merge branch 'ioncannon/quest_system' of https://bitbucket.org/Ioncannon/project-meteor-server into Jorge/quest_system 2022-02-06 20:40:25 -05:00
Filip Maj
335efcc81e Fixed Quest ENPC bug and converted over Man0l1 2022-02-06 20:08:53 -05:00
CuriousJorge
fb9d4026a5 Merge branch 'ioncannon/quest_system' of https://bitbucket.org/Ioncannon/project-meteor-server into Jorge/quest_system 2022-02-06 14:49:31 -05:00
CuriousJorge
68a2685cf1 Man0u0 wip progress. 2022-02-06 12:36:15 -05:00
Filip Maj
8b3431e557 Changed how Quest ENPCs work. They should now automatically update themselves whenever data is update for immediate effect changes. Fixed wrong map qflag value. Fixed quest gm command. Fixed Director actorId clobbering areaMasters. 2022-02-06 12:12:26 -05:00
CuriousJorge
2cbb48621b Merge branch 'ioncannon/quest_system' into Jorge/quest_system 2022-02-05 18:26:03 -05:00
Filip Maj
68e55a1c76 Added changes to how zones/areas are accessed in the lua scripts too. 2022-02-05 18:00:09 -05:00
CuriousJorge
4fc5762d41 Teleport command touch-ups.
PopulaceCompanyWarp made to look more retail authentic.  Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type.  Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.
2022-02-05 13:56:58 -05:00
Filip Maj
26fd79bea5 Removed all the unique talk defaults for Wil region (thx Jorge). Got most of man0l0 working with the new system. Fixed nullterm str parsing. 2022-01-27 17:38:15 -05:00
Filip Maj
6e869af4fb Fixed flags being backwards 2022-01-26 01:17:59 -05:00
Filip Maj
93c90df797 Got limsa opening working again 2022-01-26 01:15:02 -05:00
Filip Maj
2279ee7017 Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required. 2022-01-24 23:49:10 -05:00
Filip Maj
91549bff7a Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00