| 
							
							
								 Filip Maj | cf73522291 | Reversed change to output folder that was done in previous pull request merge. | 2016-03-30 20:49:37 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 8da3a6ff9c | Merge branch 'develop' # Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs | 2016-03-30 20:18:28 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 597a800599 | More work trying to get the opening cutscene to fire right away. | 2016-03-30 20:15:21 -04:00 |  | 
			
				
					| 
							
							
								 Andrew Babbitt | eaafba79e2 | Updated .gitignore and changed all projects to build in a central directory at the root of the project. | 2016-03-29 17:38:41 -06:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 48f1fbc8f5 | Implemented the emote and notice event conditions. | 2016-03-29 17:09:16 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 1dccc0530e | Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files. | 2016-03-28 23:05:19 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | b33b0b1bc4 | When zoning into a inn, cutscene packet will be sent as well. | 2016-03-28 22:00:11 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | b69e18ff3c | Companion name was off by 1. | 2016-03-28 21:52:02 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | a615f29e63 | Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. | 2016-03-28 21:00:33 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 4d57aa72a6 | Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. | 2016-03-28 12:14:10 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | a30311d12a | Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". | 2016-03-28 11:31:21 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | f8ab0cd86d | Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client. | 2016-03-28 11:30:02 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 9c28e966f7 | Added director code to player class and actor namespace. | 2016-03-23 01:27:12 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 49a13effca | Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. | 2016-03-21 11:42:27 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 2048d8d188 | Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. | 2016-03-20 21:18:46 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 08fd862939 | Implemented the emote and notice event conditions. | 2016-03-20 19:34:39 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 0876b293e8 | Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. | 2016-03-20 19:29:38 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 67fed3dba5 | Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId. | 2016-03-20 12:43:20 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 335ec414d6 | Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set. | 2016-03-19 19:21:16 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 1f60bcf4fc | Finished code to send character skill (class) info. Added parameterdata request packet that requests this info. | 2016-03-19 18:43:02 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | d2a5eaa2c8 | Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server | 2016-03-19 10:23:20 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | a93843510e | Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing. | 2016-03-19 10:22:20 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | f92d9ea2f3 | Added lobby to the solution. Cleaning up dependencies. | 2016-03-16 17:07:48 -04:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 01eceee58f | Smallclothes equipment are now saved under the "Adventurer" class as they are a separate thing from classes. | 2016-03-12 10:54:08 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | f71b4ef031 | Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class. | 2016-03-12 10:01:41 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | e851c767df | Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. | 2016-03-12 02:52:34 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 44e5430fdc | Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. | 2016-03-06 17:55:42 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c9116005d6 | Changed untradeable to itemType (since it's used for bazaar as well). | 2016-02-22 22:33:52 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 83fb9badd7 | Finished writing the query and editing the inventory methods to use the gamedata. | 2016-02-21 21:44:11 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 4bebeb387a | Fixed use to isUsable in utility function. | 2016-02-21 20:48:54 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 0e4b9f4263 | Finished writing final datastructure for items. Did some cleanup in server. | 2016-02-21 20:48:07 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | e72f1d3dcf | Finished the structure of the database item loader. Added the graphics portion of the reader. | 2016-02-21 16:34:29 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 2f3f677ec4 | Wrote item loaders for gamedata. | 2016-02-21 16:13:35 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | d66d2908ec | Added in all the utility functions from the Item script. | 2016-02-21 15:00:49 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | d2ac603efa | Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. | 2016-02-21 14:06:23 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c2f0b9d999 | Equipment now working. Still need to write database saving/loading. | 2016-02-20 21:20:54 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | b7fd3e442c | Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object. | 2016-02-20 16:51:35 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | a47d5f96a5 | Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'. | 2016-02-18 22:38:54 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c6ac8b2f14 | Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets. | 2016-02-16 22:53:53 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | cb4171f1fd | Bunch of bugfixes and final tweaking to get inventory working. | 2016-02-14 12:09:18 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 47be08fbf7 | Finished remove item code. Inventory Add/Remove should be complete. | 2016-02-13 22:25:40 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 110a112328 | Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity). | 2016-02-13 21:14:49 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 73732ac542 | Fully implemented Lua Param Data Type 9. | 2016-02-13 16:39:33 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 1f3cd8eaf3 | Added the two new datatypes to get the inventory commands to parse properly. | 2016-02-13 16:33:33 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 69b34fdce7 | Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. | 2016-02-13 14:12:05 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | df2ac1fb32 | Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! | 2016-02-11 22:14:40 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | c4dea467e3 | Fixed missing seek, added battle packet 0x13C. | 2016-02-07 15:43:32 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 0d880b6b75 | Figured out most of the battle action packets; 0x139, 0x13a, 0x13b. | 2016-02-07 15:28:08 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 6d8064aa6c | Began work on the battle action packet. | 2016-02-07 13:06:04 -05:00 |  | 
			
				
					| 
							
							
								 Filip Maj | 42ba95b69d | Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances. | 2016-02-07 13:05:54 -05:00 |  |