Filip Maj
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b68d13ea7f
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Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
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2016-04-02 17:56:01 -04:00 |
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Filip Maj
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44e5430fdc
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Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
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2016-03-06 17:55:42 -05:00 |
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Filip Maj
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ea6b1e33c7
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NPCs now spawn and load template from the db.
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2016-01-20 23:18:10 -05:00 |
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Filip Maj
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db62b05fdc
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Merge branch 'database_work' into scripting
# Conflicts:
# FFXIVClassic Map Server/actors/chara/Character.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
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2016-01-17 11:53:52 -05:00 |
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Filip Maj
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5b5b99bb4b
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Got most of the properties getting set. Commands and General Parameters broken.
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2016-01-10 13:36:36 -05:00 |
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Filip Maj
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9fc4101812
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Fixed all errors with player loader from db. DBAppearance is redundent and was removed.
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2016-01-10 01:19:46 -05:00 |
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Filip Maj
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4dec77aa69
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Added a load player character function to the database class. As I went through, changed the various properties to their correct datatype. Also added Work object to Character.
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2016-01-09 23:22:10 -05:00 |
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Filip Maj
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44c45c4ad2
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Cleanup.
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2016-01-09 21:35:45 -05:00 |
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Filip Maj
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360d72b376
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Implemented the player portion of the new actor system.
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2016-01-02 18:17:03 -05:00 |
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Filip Maj
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7aeb33d884
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Figured out all main actor states and implemented the stuff properly. Implemented the chocobo/goobbue appearance stuff. Formatted CharaWork a bit.
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2016-01-02 16:47:35 -05:00 |
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Filip Maj
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04faf9d753
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
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