Commit Graph

218 Commits

Author SHA1 Message Date
Filip Maj c0cd7555e1 -Fixed up the quest flag functions.
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj 1f5788def8 Redundent zoneid was redundent. 2016-04-07 22:32:04 -04:00
Filip Maj b68d13ea7f Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it. 2016-04-02 17:56:01 -04:00
Filip Maj 4c391f64bc Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though. 2016-04-01 23:50:17 -04:00
Filip Maj 1dd04e2174 Merge branch 'director_and_questing' into develop 2016-04-01 23:24:28 -04:00
Filip Maj 6c3918ac2f Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
Filip Maj 60b4035ec5 Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down. 2016-03-30 20:16:59 -04:00
Filip Maj 597a800599 More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
Filip Maj b33b0b1bc4 When zoning into a inn, cutscene packet will be sent as well. 2016-03-28 22:00:11 -04:00
Filip Maj b69e18ff3c Companion name was off by 1. 2016-03-28 21:52:02 -04:00
Filip Maj a615f29e63 Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00
Filip Maj 4d57aa72a6 Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
Filip Maj a30311d12a Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
Filip Maj f8ab0cd86d Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client. 2016-03-28 11:30:02 -04:00
Filip Maj 9c28e966f7 Added director code to player class and actor namespace. 2016-03-23 01:27:12 -04:00
Filip Maj 49a13effca Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
Filip Maj 3162bedb17 Added trigger name to all the scripts that had params. Implemented the Gridania opening stoper. 2016-03-20 21:19:40 -04:00
Filip Maj 2048d8d188 Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. 2016-03-20 21:18:46 -04:00
Filip Maj 08fd862939 Implemented the emote and notice event conditions. 2016-03-20 19:34:39 -04:00
Filip Maj 0876b293e8 Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. 2016-03-20 19:29:38 -04:00
Filip Maj 67fed3dba5 Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId. 2016-03-20 12:43:20 -04:00
Filip Maj 1417a0d841 Pushed the latest sql import file. 2016-03-20 12:30:29 -04:00
Filip Maj 01ba37c50d Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there. 2016-03-20 12:18:41 -04:00
Filip Maj d80e9bed0e Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes. 2016-03-20 11:49:09 -04:00
Filip Maj d9bccb5bff Fixed bug in equip script causing the classChange function to be called multiple times due to classId not being a local variable. Added some test scripts for Request Information/QuestJournal Command. 2016-03-19 19:22:28 -04:00
Filip Maj 335ec414d6 Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set. 2016-03-19 19:21:16 -04:00
Filip Maj 1f60bcf4fc Finished code to send character skill (class) info. Added parameterdata request packet that requests this info. 2016-03-19 18:43:02 -04:00
Filip Maj d2a5eaa2c8 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server 2016-03-19 10:23:20 -04:00
Filip Maj a93843510e Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing. 2016-03-19 10:22:20 -04:00
Filip Maj 6ef28e590c Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
Filip Maj 81abefcf39 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server 2016-03-16 17:34:54 -04:00
Filip Maj e4c296ca7e Cleaning up one more dependency. 2016-03-16 17:33:57 -04:00
Ioncannon d4a3b601fa README.md edited online with Bitbucket 2016-03-16 21:21:42 +00:00
Filip Maj c91e0ef146 Updated Newtonsoft JSON dependency in lobby server. 2016-03-16 17:13:33 -04:00
Filip Maj 3ece02932f Removed tracked packages. VS will restore new packages on first open. 2016-03-16 17:10:38 -04:00
Filip Maj f92d9ea2f3 Added lobby to the solution. Cleaning up dependencies. 2016-03-16 17:07:48 -04:00
Filip Maj 978f31e64a Merged the master branch of the Lobby server repo, into the map server repo. There is no reason to have two separate repos and the lobby server project will be now under the whole FFXIV Classic VS solution. 2016-03-16 14:53:00 -04:00
Filip Maj 01eceee58f Smallclothes equipment are now saved under the "Adventurer" class as they are a separate thing from classes. 2016-03-12 10:54:08 -05:00
Filip Maj f71b4ef031 Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class. 2016-03-12 10:01:41 -05:00
Filip Maj e409d3792c Scripts for running the various commands/npcs (done so far) are pushed. 2016-03-12 02:54:03 -05:00
Filip Maj e851c767df Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
Filip Maj 44e5430fdc Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. 2016-03-06 17:55:42 -05:00
Filip Maj 88cb73bc09 Blowfish key is now generate from client's handshake packet. 2016-03-05 18:02:37 -05:00
Filip Maj c9116005d6 Changed untradeable to itemType (since it's used for bazaar as well). 2016-02-22 22:33:52 -05:00
Filip Maj 83fb9badd7 Finished writing the query and editing the inventory methods to use the gamedata. 2016-02-21 21:44:11 -05:00
Filip Maj 4bebeb387a Fixed use to isUsable in utility function. 2016-02-21 20:48:54 -05:00
Filip Maj 0e4b9f4263 Finished writing final datastructure for items. Did some cleanup in server. 2016-02-21 20:48:07 -05:00
Filip Maj e72f1d3dcf Finished the structure of the database item loader. Added the graphics portion of the reader. 2016-02-21 16:34:29 -05:00
Filip Maj 2f3f677ec4 Wrote item loaders for gamedata. 2016-02-21 16:13:35 -05:00
Filip Maj d66d2908ec Added in all the utility functions from the Item script. 2016-02-21 15:00:49 -05:00