Filip Maj
c5198783a1
Adding Sleepless in Eorzea
, Bridging the Gap
, and The Search for Sicksa
.
2022-02-24 20:31:05 -05:00
Filip Maj
b9ab842fdd
Added Spores on the Brain
2022-02-24 19:31:32 -05:00
Filip Maj
e8ee907477
Added A Bitter Oil to Swallow
2022-02-24 19:23:11 -05:00
Filip Maj
b4227cdc44
Added Sour Grapes
2022-02-24 19:07:09 -05:00
Filip Maj
59f4e4bbd5
Fixed bug in Hearing Confessions. Added Letting Out Orions Belt and Sniff Out a Profit. The former still needs the correct attention message though when talking to a NPC.
2022-02-24 18:46:55 -05:00
Filip Maj
c9f18f5415
Added Of Archons and Muses
2022-02-24 12:40:59 -05:00
Filip Maj
495bdf4ba6
Added Hearing Confessions.
2022-02-24 02:16:28 -05:00
Filip Maj
b46160763c
Finished In the Name of Science
2022-02-24 01:34:26 -05:00
Filip Maj
3393eb4c9d
Trading Tongueflaps is done!
2022-02-24 00:54:03 -05:00
Filip Maj
7de153dde1
Fixed markers in etc3u0
2022-02-24 00:03:16 -05:00
Filip Maj
0faa056589
Added A Call to Arms. Fixed up Seeking the Seers.
2022-02-24 00:00:58 -05:00
Filip Maj
90115f7c83
Added Tug of the Whorl. Fixed up prereqs not working when using debug command. Fixed giveexp command. Added seq constants.
2022-02-23 23:10:11 -05:00
Filip Maj
5c49563790
Removed useless uniques after DftSea and DftWil got replaced
2022-02-20 23:23:28 -05:00
Filip Maj
0cdeb5d9ac
Got tutorial quests working again. Integrated Jorges DftSea work, thanks!
2022-02-20 23:03:16 -05:00
Filip Maj
0b67f8e436
Fixed bugs and edited scripts causing the limsa intro to fail.
2022-02-20 22:40:35 -05:00
Filip Maj
bbbab356af
Fixed a bunch of bugs Jorge found. Readded tutorial quests back.
2022-02-20 21:30:09 -05:00
Filip Maj
25f1b0fd95
Added debug script for setting quest completion
2022-02-20 12:39:34 -05:00
Filip Maj
c677479a03
Added completed quest sendback.
2022-02-20 12:06:48 -05:00
Filip Maj
306f4ef346
Got aetheryte map and completed quest work values... working.
2022-02-19 01:17:50 -05:00
Filip Maj
02cb0a3f43
Refactored quest state system seems to work!
2022-02-17 13:22:18 -05:00
Filip Maj
1523ae200b
Finished quest state system idea
2022-02-16 15:32:54 -05:00
Filip Maj
cfe6ef2e5e
Merge branch 'Jorge/quest_system' into ioncannon/quest_system
2022-02-13 18:57:08 -05:00
Filip Maj
8d5f4465e3
New test gm scripts to help with positioning populace npcs
2022-02-13 18:50:48 -05:00
Filip Maj
214d730a58
Added warp to public and private areas shortcut. Fixed counter printout bug. Fixed some commands. Fixed handling of the chocobo lender at the ferry docks.
2022-02-13 18:48:22 -05:00
CuriousJorge
b6c9825b2d
- Man0u0 about as polished as one can get the Talking sections for now, minus some very specific retail quirks that need replicating at some point (all revolving around the starting 15 seconds of the forced tutorial)
...
- Man0u1 barely started. Just enough there to get the player out of the PrivateArea and into the public zone.
- All of the old Populace uniqueId scripts for both quests nuked into high orbit.
- DftSea: Master list of function names and argument counts added to the list. Will be whittling away at this over the coming week.
- GM Warp: For whatever reason using "" to compare against a nil wasn't working anymore. Set it to nil instead.
2022-02-13 13:18:20 -05:00
CuriousJorge
acf953e909
DftFst: Added a param handling to Kinnison on DftFst since it'd crash the client otherwise.
...
Etc3g0: Polished up the script, made it as authentic to retail as I could get it barring reward hand-out and starting the quest
Etc5g0: Ported the quest over from the old scripting setup.
Man0u1: Still very early wip.
2022-02-10 19:35:04 -05:00
CuriousJorge
4fe8f77887
Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system
2022-02-08 21:41:22 -05:00
CuriousJorge
96cb8070be
Man0u0 & Man0u1 work progress.
...
Man0u0 nearly finished. Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early. Initial area's actors mostly scripted.
2022-02-08 17:35:29 -05:00
Filip Maj
9f077190a3
Renamed some funcs, and fleshed out a ton on man0l1. Various related things were also added.
2022-02-07 05:13:34 -05:00
CuriousJorge
0465bf6b8d
Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system
2022-02-06 23:18:59 -05:00
Filip Maj
0ac53e23ad
Fixed warp to allow private areas
2022-02-06 23:17:59 -05:00
CuriousJorge
e6d5d5a530
Merge branch 'ioncannon/quest_system' of https://bitbucket.org/Ioncannon/project-meteor-server into Jorge/quest_system
2022-02-06 20:40:25 -05:00
Filip Maj
335efcc81e
Fixed Quest ENPC bug and converted over Man0l1
2022-02-06 20:08:53 -05:00
CuriousJorge
fb9d4026a5
Merge branch 'ioncannon/quest_system' of https://bitbucket.org/Ioncannon/project-meteor-server into Jorge/quest_system
2022-02-06 14:49:31 -05:00
CuriousJorge
68a2685cf1
Man0u0 wip progress.
2022-02-06 12:36:15 -05:00
Filip Maj
8b3431e557
Changed how Quest ENPCs work. They should now automatically update themselves whenever data is update for immediate effect changes. Fixed wrong map qflag value. Fixed quest gm command. Fixed Director actorId clobbering areaMasters.
2022-02-06 12:12:26 -05:00
CuriousJorge
2cbb48621b
Merge branch 'ioncannon/quest_system' into Jorge/quest_system
2022-02-05 18:26:03 -05:00
Filip Maj
8d647ae6b0
This script was missing for some reason
2022-02-05 18:17:14 -05:00
Filip Maj
f374ee3be9
More changes
2022-02-05 18:14:23 -05:00
Filip Maj
37d04344ae
Forgot file
2022-02-05 18:01:16 -05:00
Filip Maj
68e55a1c76
Added changes to how zones/areas are accessed in the lua scripts too.
2022-02-05 18:00:09 -05:00
CuriousJorge
4e5a07afa4
Merge branch 'ioncannon/quest_system' into Jorge/quest_system
2022-02-05 14:21:57 -05:00
Filip Maj
563118372a
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
2022-02-05 14:05:32 -05:00
CuriousJorge
4fc5762d41
Teleport command touch-ups.
...
PopulaceCompanyWarp made to look more retail authentic. Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type. Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.
2022-02-05 13:56:58 -05:00
Filip Maj
3ad30460d8
Removed spawn locations warping. Fixed event packet str len. Fixed some scripts. Fixed doors not working.
2022-02-05 09:55:18 -05:00
Filip Maj
ff074c8394
Bunch of shop scripts added (by Jorge)
2022-01-29 10:01:31 -05:00
CuriousJorge
bad51717c2
Minor script fixes
...
=============
ChocoboRideCommand - Fixed the mount speed to be retail accurate.
TeleportCommand - Added anima costs, mount check, and placeholder for Favoured destinations
nudge/spawn/warpid - Plus 1 to GetPos() arrays
2022-01-28 02:29:45 -05:00
Filip Maj
26fd79bea5
Removed all the unique talk defaults for Wil region (thx Jorge). Got most of man0l0 working with the new system. Fixed nullterm str parsing.
2022-01-27 17:38:15 -05:00
Filip Maj
6e869af4fb
Fixed flags being backwards
2022-01-26 01:17:59 -05:00
Filip Maj
93c90df797
Got limsa opening working again
2022-01-26 01:15:02 -05:00