yogurt
c5ce2ec771
Combat additions
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Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00
yogurt
b8d6a943aa
Combat changes and bug fixes
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Added the combo and proc systems
Added scripts for most weaponskill and spells as well as some abilities and status effects
Added support for multihit attacks
Added AbilityState for abilities
Added hiteffects that change based on an attack's parameters
Added positionals
Changed how targeting works for battlecommands
Fixed bug that occurred when moving or swapping hotbar commands
Fixed bug that occurred when losing status effects
2018-02-15 13:20:46 -06:00
yogurt
837c7a9223
Health updating fix, temp r0 fix
2017-12-10 09:20:42 -06:00
yogurt
205d3619d6
Merging
2017-12-08 02:08:13 -06:00
yogurt
1275c8b5da
Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update
2017-12-08 00:58:39 -06:00
Tahir Akhlaq
27200b8df5
moved ally engage stuff to ContentArea onUpdate
2017-10-11 19:23:40 +01:00
Tahir Akhlaq
520ae7a119
added helpers for DoW/DoM/DoH/DoH
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- fixed allies not being able to aggro on roam
- fixed static characters aggroing
2017-10-11 15:02:12 +01:00
yogurt
460722d3d5
Opening changes
2017-10-11 06:42:06 -05:00
yogurt
92de857cda
opening quest stuff
2017-10-10 13:32:47 -05:00
Tahir Akhlaq
ba8184db89
attempt to add tutorial fight
...
- added tempvars which are reset on spawning/zoning
2017-09-16 02:50:32 +01:00
Tahir Akhlaq
da621dfc0e
added pool/spawn/genus mod loading
...
- moved ai helper classes to own folder
2017-09-12 01:24:02 +01:00
Tahir Akhlaq
ce5030acd1
added mob name colour update
...
- added mobmods (need to be loaded from db)
- added Zone.GetBattleNpcById
- added missing IsValidTarget check in AttackState
2017-09-10 03:44:12 +01:00
Tahir Akhlaq
645a1fb4fb
fixed mob loading from db
...
- todo: see todos in code (all 169 of them)
2017-09-07 22:02:02 +01:00
Tahir Akhlaq
2bfaf376ef
moved battlenpc loading to db (still doesnt load for some reason)
2017-09-05 23:32:57 +01:00
Tahir Akhlaq
68a2d5f0b9
stubbed item use state (needs to actually look up the item and get its reuse stuff)
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- added tables to load mobs from (probably dont import besides server_battlenpc_genus.sql)
- added field to server_battle_commands for commands usable by both monsters and players (probably arent any really)
2017-09-05 21:03:38 +01:00
Tahir Akhlaq
4978813c27
fixed death/despawning kinda (need to figure out why hp wont tick down after respawning)
2017-09-03 01:01:19 +01:00
Tahir Akhlaq
c5cc7c2f00
fixed auto attack messing up cast anim
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- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
2017-08-31 06:01:26 +01:00
Filip Maj
7ad40f625a
Refactored Demo's battle action code and cleaned things up.
2017-08-28 21:45:01 -04:00
Tahir Akhlaq
f4016e1a12
renamed tables for consistency
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- added magic.lua (todo: enumerate modifiers and stuff)
- moved aggro handling to session position update
- some cleanup
2017-08-29 01:15:12 +01:00
Tahir Akhlaq
6c74222b68
renamed ability to battlecommand
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- moved spells to scripts/commands/
- added aoe range field to battle_commands.sql
- changed AttackState to use character's onAttack
2017-08-28 05:20:00 +01:00
Tahir Akhlaq
6f5a480cbd
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
...
# Conflicts:
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
2017-08-26 20:17:16 +01:00
Filip Maj
74ce5a2fe1
Merge branch 'master' into develop
...
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Tahir Akhlaq
9024f3fad6
cleaned up magicstate and weaponskillstate
...
- todo: fix IsFacing
- added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit)
2017-08-26 04:08:26 +01:00
Tahir Akhlaq
11bbb023d9
abilities now use correct animation id (<3 azia)
...
- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
2017-08-25 03:52:43 +01:00
Tahir Akhlaq
cbbfa4ed95
fixed mobs not pathing
...
- fixed roaming (todo: should probably move to attackstate too or something)
2017-08-23 19:31:03 +01:00
Tahir Akhlaq
54af893570
add some more locks, fixed typo in AddHP, add missing ability
2017-08-23 03:22:17 +01:00
Tahir Akhlaq
a89fc64555
fix crash in gm command thing, commit stupid shit i havent figured out yet
2017-08-21 00:40:41 +01:00
Tahir Akhlaq
68657e1edc
stubbed some more states
...
- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
2017-08-02 23:09:04 +01:00
Tahir Akhlaq
c7b87c0d89
effect timers now display (<3 ion)
...
- added source/target to effects
- todo: send battle packet crap
2017-07-27 22:19:20 +01:00
Tahir Akhlaq
ddad27a5f9
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
2017-07-18 04:54:05 +01:00
Tahir Akhlaq
f4687942af
stubbed some more stuff, forgot to pass args to function
2017-07-12 18:46:39 +01:00
Tahir Akhlaq
7ab40a30f1
stubbed some more functions
2017-07-11 20:49:38 +01:00
Tahir Akhlaq
84d5eee1fc
cleaned targetfind some
...
- added character allegiance types
2017-07-11 01:54:15 +01:00
Tahir Akhlaq
4695193aa0
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
...
# Conflicts:
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/dataobjects/Session.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-08 04:10:36 +01:00
Tahir Akhlaq
247b5ca709
missed some files from previous commit
2017-07-08 00:20:55 +01:00
Tahir Akhlaq
d895357182
renamed mob stuff to battlenpc
...
- stubbed spawn/die/despawn functions
2017-07-07 22:08:48 +01:00
Filip Maj
caf254fd95
More old test code removed.
2017-07-06 22:11:14 -04:00
Tahir Akhlaq
cc1929a9fb
moved getpath crap to pathfinding (or should i keep it in actor?)
...
- stubbed some more crap
2017-07-02 20:01:24 +01:00
Tahir Akhlaq
100f3ae156
fixed an issue causing client to crash
2017-07-01 02:52:05 +01:00
Tahir Akhlaq
62055eff04
stubbed some more functions from kj's ai stuff
...
- fixed some typos
- cleaned some debug code
2017-06-29 21:54:30 +01:00
Tahir Akhlaq
6b023ceb3c
added a status effect container
...
- added status effect container to mobs and player objects (maybe should add to all Characters?)
- todo: handle gain/tick/lose in lua, send packets, everything else
2017-06-29 19:14:07 +01:00
Tahir Akhlaq
c162fb0eab
added super basic hate container class which doesnt actually do anything yet
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
2c9ae60bbf
corrected mob to use correct substate
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- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
b9bfe5e985
cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
3bcaa4cc3e
added some more ai stubs
...
- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it)
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
d72a2af641
initial navmesh stuff
2017-06-29 18:45:39 +01:00
Filip Maj
3370309dd0
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
2017-06-27 21:08:30 -04:00
Filip Maj
08477780f8
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
2017-06-27 17:37:13 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00