Filip Maj
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cb4171f1fd
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Bunch of bugfixes and final tweaking to get inventory working.
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2016-02-14 12:09:18 -05:00 |
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Filip Maj
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69b34fdce7
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Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed.
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2016-02-13 14:12:05 -05:00 |
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Filip Maj
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df2ac1fb32
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Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
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2016-02-11 22:14:40 -05:00 |
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Filip Maj
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c4dea467e3
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Fixed missing seek, added battle packet 0x13C.
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2016-02-07 15:43:32 -05:00 |
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Filip Maj
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0d880b6b75
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Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
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2016-02-07 15:28:08 -05:00 |
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Filip Maj
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6d8064aa6c
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Began work on the battle action packet.
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2016-02-07 13:06:04 -05:00 |
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Filip Maj
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42ba95b69d
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Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
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2016-02-07 13:05:54 -05:00 |
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Filip Maj
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c83b4a12b9
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Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
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2016-02-03 00:45:11 -05:00 |
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Filip Maj
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cfb29b912f
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Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
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2016-02-02 00:02:06 -05:00 |
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Filip Maj
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45b9f9a064
|
Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer.
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2016-01-28 23:25:11 -05:00 |
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Filip Maj
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789df97d48
|
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
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2016-01-25 01:10:43 -05:00 |
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Filip Maj
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300748668f
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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2016-01-24 17:11:35 -05:00 |
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Filip Maj
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f1025f89d3
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Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
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2016-01-23 23:28:12 -05:00 |
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Filip Maj
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7bc3c8c2dd
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Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
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2016-01-23 22:11:45 -05:00 |
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Filip Maj
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3b48ed1f74
|
Added actor event packets.
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2016-01-23 20:12:04 -05:00 |
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Filip Maj
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ea6b1e33c7
|
NPCs now spawn and load template from the db.
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2016-01-20 23:18:10 -05:00 |
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Filip Maj
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1c845e62e3
|
Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
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2016-01-16 23:03:04 -05:00 |
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Filip Maj
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724445a54a
|
Achievements are now loaded from the database. Cleaned up login packets.
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2016-01-16 18:38:49 -05:00 |
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Filip Maj
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f7702bca13
|
Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code.
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2016-01-16 11:26:35 -05:00 |
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Filip Maj
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2bf532a6db
|
Fixed bug in property reflection code. If array had 2 or more digit index, would truncate to 1 digit.
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2016-01-12 01:20:09 -05:00 |
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Filip Maj
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d42dac543f
|
Fixed wrong values sent for the setactorproperty packet. Initialized commandSlot_compatibility which was null.
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2016-01-10 11:47:22 -05:00 |
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Filip Maj
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3205bd1c83
|
Added property init function which should get everything working. Added defaults to some properties.
|
2016-01-10 02:44:32 -05:00 |
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Filip Maj
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c9f35a207b
|
Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.
|
2016-01-09 18:52:23 -05:00 |
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Filip Maj
|
ff5a6c0c8e
|
Fixed actors not spawning.
|
2016-01-09 17:09:36 -05:00 |
|
Filip Maj
|
315ec1f220
|
Fixed state being wrong size. Player substate will always be 0xBF.
|
2016-01-09 00:06:56 -05:00 |
|
Filip Maj
|
fac9d28529
|
Got warp working. BROKE ACTOR SPAWNING!
|
2016-01-08 21:37:09 -05:00 |
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Filip Maj
|
360d72b376
|
Implemented the player portion of the new actor system.
|
2016-01-02 18:17:03 -05:00 |
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Filip Maj
|
93a42c1ba3
|
Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
|
2016-01-02 18:16:38 -05:00 |
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Filip Maj
|
7aeb33d884
|
Figured out all main actor states and implemented the stuff properly. Implemented the chocobo/goobbue appearance stuff. Formatted CharaWork a bit.
|
2016-01-02 16:47:35 -05:00 |
|
Filip Maj
|
67ee70e7c5
|
Packet for instantiating actor in lua engine implemented, though first value unknown.
|
2016-01-02 14:03:28 -05:00 |
|
Filip Maj
|
734a3f4e7f
|
Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
|
2016-01-01 14:04:44 -05:00 |
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Filip Maj
|
d60938346b
|
Fixed up message packet and set dream packets.
|
2015-12-30 12:20:47 -05:00 |
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Filip Maj
|
aeef4f5616
|
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
|
2015-12-29 01:20:46 -05:00 |
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Filip Maj
|
fa3d69b8b3
|
Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true.
|
2015-12-13 22:18:22 -05:00 |
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Filip Maj
|
6f8125a947
|
Redid haschocobo packet and added hasgoobbue packet. Redid the GC Info packet to work properly. I've begun adding the list packets.
|
2015-12-13 22:16:40 -05:00 |
|
Filip Maj
|
93a08c0128
|
More recruitment packets implemented. Still need to finish the search results packet.
|
2015-12-06 22:58:42 -05:00 |
|
Filip Maj
|
4eda13501c
|
Added receiving packets for GM stuff. Started implementing the recruitment packets.
|
2015-12-06 20:23:34 -05:00 |
|
Filip Maj
|
de353c9909
|
Added null option for status update packet to send empty list. Added 0x1CF response for FL list to packet processor. Exception reason will now be printed when can't send packet by console.
|
2015-12-05 18:58:06 -05:00 |
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Filip Maj
|
0dcebd1658
|
Finished figuring out and implementing the last friend list and black list packets.
|
2015-12-05 18:18:35 -05:00 |
|
Filip Maj
|
2ce801f217
|
Implemented packets for add/remove for friend/black lists.
|
2015-12-05 00:05:09 -05:00 |
|
Filip Maj
|
bda686681d
|
I've begun working on implementing social packets.
|
2015-12-04 23:39:57 -05:00 |
|
Filip Maj
|
1b190b1b4f
|
Incorporated the GM packets into the packet processor. Still need to connect it to the DB. Added IssueListPacket and Start/EndGMTicketPacket.
|
2015-12-04 23:39:18 -05:00 |
|
Filip Maj
|
1f7c876461
|
Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.
|
2015-12-04 02:00:05 -05:00 |
|
Filip Maj
|
c8d6326ecd
|
Finished SetChocoboName packet and fixed a bug with cutscene packet.
|
2015-11-29 00:30:41 -05:00 |
|
Filip Maj
|
4d83989d1a
|
Finished the SetCutsceneBook packet. All offsets were written down.
|
2015-11-28 23:24:59 -05:00 |
|
Filip Maj
|
9bb8cc816f
|
Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor.
|
2015-11-28 20:56:22 -05:00 |
|
Filip Maj
|
50659afc82
|
Fixed actor state property packet not sending in string correctly. Added test command for it. Fixed bug in MurmurHash algo.
|
2015-11-28 10:00:18 -05:00 |
|
Filip Maj
|
0a6b005a0c
|
Added command and script packets. Finished the SetActorProperty packet. Fixed bug with manually send packets from console.
|
2015-11-27 00:42:35 -05:00 |
|
Filip Maj
|
ba68546cc9
|
Begun writing script packets.
|
2015-10-16 21:30:49 -04:00 |
|
Filip Maj
|
d21bbf9b48
|
Merge branch 'fix_connection' into multiplayer
|
2015-10-15 22:36:21 -04:00 |
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