Commit Graph

61 Commits

Author SHA1 Message Date
Filip Maj
c83b4a12b9 Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. 2016-02-03 00:45:11 -05:00
Filip Maj
cfb29b912f Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
Filip Maj
45b9f9a064 Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer. 2016-01-28 23:25:11 -05:00
Filip Maj
789df97d48 More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Filip Maj
300748668f Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. 2016-01-24 17:11:35 -05:00
Filip Maj
f1025f89d3 Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
Filip Maj
7bc3c8c2dd Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
Filip Maj
3b48ed1f74 Added actor event packets. 2016-01-23 20:12:04 -05:00
Filip Maj
ea6b1e33c7 NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
Filip Maj
1c845e62e3 Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object. 2016-01-16 23:03:04 -05:00
Filip Maj
724445a54a Achievements are now loaded from the database. Cleaned up login packets. 2016-01-16 18:38:49 -05:00
Filip Maj
f7702bca13 Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code. 2016-01-16 11:26:35 -05:00
Filip Maj
2bf532a6db Fixed bug in property reflection code. If array had 2 or more digit index, would truncate to 1 digit. 2016-01-12 01:20:09 -05:00
Filip Maj
d42dac543f Fixed wrong values sent for the setactorproperty packet. Initialized commandSlot_compatibility which was null. 2016-01-10 11:47:22 -05:00
Filip Maj
3205bd1c83 Added property init function which should get everything working. Added defaults to some properties. 2016-01-10 02:44:32 -05:00
Filip Maj
c9f35a207b Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters. 2016-01-09 18:52:23 -05:00
Filip Maj
ff5a6c0c8e Fixed actors not spawning. 2016-01-09 17:09:36 -05:00
Filip Maj
315ec1f220 Fixed state being wrong size. Player substate will always be 0xBF. 2016-01-09 00:06:56 -05:00
Filip Maj
fac9d28529 Got warp working. BROKE ACTOR SPAWNING! 2016-01-08 21:37:09 -05:00
Filip Maj
360d72b376 Implemented the player portion of the new actor system. 2016-01-02 18:17:03 -05:00
Filip Maj
93a42c1ba3 Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
Filip Maj
7aeb33d884 Figured out all main actor states and implemented the stuff properly. Implemented the chocobo/goobbue appearance stuff. Formatted CharaWork a bit. 2016-01-02 16:47:35 -05:00
Filip Maj
67ee70e7c5 Packet for instantiating actor in lua engine implemented, though first value unknown. 2016-01-02 14:03:28 -05:00
Filip Maj
734a3f4e7f Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. 2016-01-01 14:04:44 -05:00
Filip Maj
d60938346b Fixed up message packet and set dream packets. 2015-12-30 12:20:47 -05:00
Filip Maj
aeef4f5616 Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
Filip Maj
fa3d69b8b3 Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true. 2015-12-13 22:18:22 -05:00
Filip Maj
6f8125a947 Redid haschocobo packet and added hasgoobbue packet. Redid the GC Info packet to work properly. I've begun adding the list packets. 2015-12-13 22:16:40 -05:00
Filip Maj
93a08c0128 More recruitment packets implemented. Still need to finish the search results packet. 2015-12-06 22:58:42 -05:00
Filip Maj
4eda13501c Added receiving packets for GM stuff. Started implementing the recruitment packets. 2015-12-06 20:23:34 -05:00
Filip Maj
de353c9909 Added null option for status update packet to send empty list. Added 0x1CF response for FL list to packet processor. Exception reason will now be printed when can't send packet by console. 2015-12-05 18:58:06 -05:00
Filip Maj
0dcebd1658 Finished figuring out and implementing the last friend list and black list packets. 2015-12-05 18:18:35 -05:00
Filip Maj
2ce801f217 Implemented packets for add/remove for friend/black lists. 2015-12-05 00:05:09 -05:00
Filip Maj
bda686681d I've begun working on implementing social packets. 2015-12-04 23:39:57 -05:00
Filip Maj
1b190b1b4f Incorporated the GM packets into the packet processor. Still need to connect it to the DB. Added IssueListPacket and Start/EndGMTicketPacket. 2015-12-04 23:39:18 -05:00
Filip Maj
1f7c876461 Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets. 2015-12-04 02:00:05 -05:00
Filip Maj
c8d6326ecd Finished SetChocoboName packet and fixed a bug with cutscene packet. 2015-11-29 00:30:41 -05:00
Filip Maj
4d83989d1a Finished the SetCutsceneBook packet. All offsets were written down. 2015-11-28 23:24:59 -05:00
Filip Maj
9bb8cc816f Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor. 2015-11-28 20:56:22 -05:00
Filip Maj
50659afc82 Fixed actor state property packet not sending in string correctly. Added test command for it. Fixed bug in MurmurHash algo. 2015-11-28 10:00:18 -05:00
Filip Maj
0a6b005a0c Added command and script packets. Finished the SetActorProperty packet. Fixed bug with manually send packets from console. 2015-11-27 00:42:35 -05:00
Filip Maj
ba68546cc9 Begun writing script packets. 2015-10-16 21:30:49 -04:00
Filip Maj
d21bbf9b48 Merge branch 'fix_connection' into multiplayer 2015-10-15 22:36:21 -04:00
Filip Maj
2e683892c8 Connection working again. Fixed type 7 ping packet. 2015-10-15 22:17:21 -04:00
Filip Maj
235a5adae3 Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header. 2015-10-14 23:48:49 -04:00
Filip Maj
6939c380cd Implemented the "SetActorProperty" packet. 2015-10-14 17:18:29 -04:00
Filip Maj
1d20f8b8b8 Started doing multiplayer stuff. 2015-10-13 22:58:21 -04:00
Filip Maj
1986a646e5 Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet. 2015-10-13 12:50:23 -04:00
Filip Maj
2f6841b125 Fixed emote not working when no target was set. 2015-10-12 10:45:35 -04:00
Filip Maj
d3325676c5 Got rid of some garbage packets. Emote packet implemented though bug with descriptions. 2015-10-12 02:03:47 -04:00