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								 TheManii | ea1e16aea7 | Make Getters more case consistant | 2016-04-06 15:29:24 -07:00 |  | 
			
				
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								 Filip Maj | 6c3918ac2f | Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. | 2016-04-01 23:24:14 -04:00 |  | 
			
				
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								 Filip Maj | a30311d12a | Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". | 2016-03-28 11:31:21 -04:00 |  | 
			
				
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								 Filip Maj | 2048d8d188 | Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. | 2016-03-20 21:18:46 -04:00 |  | 
			
				
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								 Filip Maj | e851c767df | Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. | 2016-03-12 02:52:34 -05:00 |  | 
			
				
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								 Filip Maj | 44e5430fdc | Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. | 2016-03-06 17:55:42 -05:00 |  | 
			
				
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								 Filip Maj | 73732ac542 | Fully implemented Lua Param Data Type 9. | 2016-02-13 16:39:33 -05:00 |  | 
			
				
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								 Filip Maj | 1f3cd8eaf3 | Added the two new datatypes to get the inventory commands to parse properly. | 2016-02-13 16:33:33 -05:00 |  | 
			
				
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								 Filip Maj | c83b4a12b9 | Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. | 2016-02-03 00:45:11 -05:00 |  | 
			
				
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								 Filip Maj | fe69f069ea | Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed. | 2016-01-31 12:23:12 -05:00 |  | 
			
				
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								 Filip Maj | 5c8277fbb9 | Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. | 2016-01-28 23:24:20 -05:00 |  | 
			
				
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								 Filip Maj | 789df97d48 | More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. | 2016-01-25 01:10:43 -05:00 |  | 
			
				
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								 Filip Maj | 300748668f | Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. | 2016-01-24 17:11:35 -05:00 |  | 
			
				
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								 Filip Maj | ea6b1e33c7 | NPCs now spawn and load template from the db. | 2016-01-20 23:18:10 -05:00 |  | 
			
				
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								 Filip Maj | d90dc0cb80 | Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet. | 2016-01-19 21:47:59 -05:00 |  | 
			
				
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								 Filip Maj | 1c845e62e3 | Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object. | 2016-01-16 23:03:04 -05:00 |  | 
			
				
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								 Filip Maj | c9f35a207b | Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters. | 2016-01-09 18:52:23 -05:00 |  | 
			
				
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								 Filip Maj | 360d72b376 | Implemented the player portion of the new actor system. | 2016-01-02 18:17:03 -05:00 |  | 
			
				
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								 Filip Maj | b839a281cf | Forgot additions to LuaUtils that Instantiate packet uses. | 2016-01-02 14:05:03 -05:00 |  | 
			
				
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								 Filip Maj | 734a3f4e7f | Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. | 2016-01-01 14:04:44 -05:00 |  |