Filip Maj
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e5a9658b5a
|
Added Parley code to experiment with.
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2017-08-26 16:59:15 -04:00 |
|
Filip Maj
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ce2d22d984
|
Added sellprice assignment to ItemData.cs. Forgot it!
|
2017-08-26 14:24:39 -04:00 |
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Filip Maj
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52da0a671f
|
Updated method names of "RemoveItem" as Lua hates overloads.
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2017-08-26 14:21:54 -04:00 |
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Filip Maj
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afe79e6c5f
|
Set version number to v0.1.
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2017-08-26 14:00:40 -04:00 |
|
Joseph Mikel Keller
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d757ad39fc
|
Merged in dude22072/ffxiv-classic-server-1/develop (pull request #47)
Fixed the "pretty borders" inconsistency.
Approved-by: Tahir Akhlaq <xdemolish@hotmail.com>
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2017-08-26 17:59:14 +00:00 |
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Filip Maj
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74ce5a2fe1
|
Merge branch 'master' into develop
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
|
2017-08-26 13:53:23 -04:00 |
|
Filip Maj
|
3b271980cc
|
Added more Ul'dah scripts. Start location fix now only happens in correct zones.
|
2017-08-26 13:11:25 -04:00 |
|
Filip Maj
|
ff93dc41ef
|
Added casting bar functions.
|
2017-08-26 12:33:37 -04:00 |
|
Filip Maj
|
546908acde
|
Some fixes and missing scripts.
|
2017-08-26 10:23:13 -04:00 |
|
Filip Maj
|
372d50d7eb
|
Added closed doors to the two private areas for the ul'dah opening. CAN'T ESCAPE NOW!!!!
|
2017-07-09 19:13:17 -04:00 |
|
Filip Maj
|
bac901c437
|
Added warp after the ul'dah battle to the private area.
|
2017-07-09 18:49:12 -04:00 |
|
Filip Maj
|
69f7fb5e47
|
Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.
|
2017-07-09 18:38:01 -04:00 |
|
Filip Maj
|
24c46c0480
|
Fixed issue where any actor < -1000 Z position would appear anyways.
|
2017-07-09 12:58:22 -04:00 |
|
Filip Maj
|
affff96837
|
A default return destination is now set on new character based on initialTown.
|
2017-07-09 11:40:28 -04:00 |
|
Filip Maj
|
77d6cb2e43
|
Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
|
2017-07-09 11:39:17 -04:00 |
|
dude22072
|
5a5c0a3a5f
|
Fixed the "pretty borders" inconsistency.
|
2017-07-06 22:30:03 -05:00 |
|
Filip Maj
|
caf254fd95
|
More old test code removed.
|
2017-07-06 22:11:14 -04:00 |
|
Filip Maj
|
151756329c
|
Removed oooold test code.
|
2017-07-06 22:10:19 -04:00 |
|
Filip Maj
|
ddfc71d3af
|
GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors.
|
2017-07-06 22:09:03 -04:00 |
|
Filip Maj
|
a77a90578f
|
Merge branch 'packet_actortarget_rewrite' into guildleve
# Conflicts:
# FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
|
2017-07-06 22:02:14 -04:00 |
|
Filip Maj
|
8c95543f6d
|
Missing lobby packet????
|
2017-07-06 21:59:29 -04:00 |
|
Filip Maj
|
5dff4cbdd3
|
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
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2017-07-06 21:59:12 -04:00 |
|
Filip Maj
|
fc0c504c28
|
Merge branch 'packet_actortarget_rewrite' into guildleve
|
2017-06-29 11:39:02 -04:00 |
|
Filip Maj
|
f12ffc468d
|
Updated lobby code for new Subpacket type.
|
2017-06-29 11:38:28 -04:00 |
|
Filip Maj
|
33e580ed38
|
Removed redundant queuepacket func.
|
2017-06-27 21:40:49 -04:00 |
|
Filip Maj
|
ab3e152b7d
|
Fixed spawning being broken.
|
2017-06-27 21:30:32 -04:00 |
|
Filip Maj
|
3370309dd0
|
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
|
2017-06-27 21:08:30 -04:00 |
|
Filip Maj
|
4aa3a444d0
|
Messages for the Aetheryte Node appearing.
|
2017-06-27 20:17:24 -04:00 |
|
Filip Maj
|
08477780f8
|
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
|
2017-06-27 17:37:13 -04:00 |
|
Filip Maj
|
516564a896
|
Refactored world server.
|
2017-06-27 17:31:17 -04:00 |
|
Filip Maj
|
9353f77db0
|
Removed duped battle packet.
|
2017-06-27 17:12:34 -04:00 |
|
Filip Maj
|
1339975ade
|
Cleaned up inventory packets.
|
2017-06-27 17:07:29 -04:00 |
|
Filip Maj
|
7c4091a196
|
Finished refactoring Map Server. Clear of syntax errors.
|
2017-06-27 16:55:14 -04:00 |
|
Filip Maj
|
d8ac8216c4
|
More subpacket cleanup.
|
2017-06-27 13:52:47 -04:00 |
|
Filip Maj
|
a264745207
|
Started removing all target actor id references.
|
2017-06-27 13:23:05 -04:00 |
|
Filip Maj
|
c09471ed43
|
GL completion animation will only play to self now.
|
2017-06-26 00:14:26 -04:00 |
|
Filip Maj
|
00757b4ae7
|
Fixed dumb syntax error.
|
2017-06-25 23:43:02 -04:00 |
|
Filip Maj
|
fc96dac7c7
|
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
|
2017-06-25 23:35:55 -04:00 |
|
Filip Maj
|
b5db036d71
|
Abandoning/Completing GLs now marks them correctly in the Journal.
|
2017-06-25 23:02:20 -04:00 |
|
Filip Maj
|
573b9a7202
|
Updated the GLWarpPoint actorClass to be clickable.
|
2017-06-25 22:44:48 -04:00 |
|
Filip Maj
|
e5afe8791b
|
Implemented the ending portion of the guildleve.
|
2017-06-25 22:43:15 -04:00 |
|
Filip Maj
|
cd0bb10ef6
|
Forgot to push GL scripts.
|
2017-06-25 20:43:23 -04:00 |
|
Filip Maj
|
c071b9d684
|
Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
|
2017-06-25 15:11:35 -04:00 |
|
Filip Maj
|
019e305525
|
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
|
2017-06-25 14:52:32 -04:00 |
|
Filip Maj
|
875b76634a
|
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
|
2017-06-25 14:25:54 -04:00 |
|
Filip Maj
|
c42f1a08de
|
Changed to Tutorial GL script as that is the correct one for our test GL.
|
2017-06-24 17:18:28 -04:00 |
|
Filip Maj
|
c78fa033af
|
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
|
2017-06-24 17:14:18 -04:00 |
|
Filip Maj
|
8fb4910320
|
Fixed work values not updating. GL UI now shows up though it isn't configured.
|
2017-06-24 16:58:02 -04:00 |
|
Filip Maj
|
186d5b5cc5
|
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
|
2017-06-24 16:29:13 -04:00 |
|
Filip Maj
|
25cd75d40c
|
Added way to instantiate a GL Director. Aetheryte parent now does it.
|
2017-06-24 15:57:46 -04:00 |
|