Filip Maj
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e5a9658b5a
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Added Parley code to experiment with.
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2017-08-26 16:59:15 -04:00 |
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Filip Maj
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74ce5a2fe1
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Merge branch 'master' into develop
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
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2017-08-26 13:53:23 -04:00 |
|
Filip Maj
|
ff93dc41ef
|
Added casting bar functions.
|
2017-08-26 12:33:37 -04:00 |
|
Filip Maj
|
546908acde
|
Some fixes and missing scripts.
|
2017-08-26 10:23:13 -04:00 |
|
Filip Maj
|
77d6cb2e43
|
Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
|
2017-07-09 11:39:17 -04:00 |
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Filip Maj
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5dff4cbdd3
|
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
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2017-07-06 21:59:12 -04:00 |
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Filip Maj
|
33e580ed38
|
Removed redundant queuepacket func.
|
2017-06-27 21:40:49 -04:00 |
|
Filip Maj
|
ab3e152b7d
|
Fixed spawning being broken.
|
2017-06-27 21:30:32 -04:00 |
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Filip Maj
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3370309dd0
|
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
|
2017-06-27 21:08:30 -04:00 |
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Filip Maj
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7c4091a196
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Finished refactoring Map Server. Clear of syntax errors.
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2017-06-27 16:55:14 -04:00 |
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Filip Maj
|
d8ac8216c4
|
More subpacket cleanup.
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2017-06-27 13:52:47 -04:00 |
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Filip Maj
|
fc96dac7c7
|
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
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2017-06-25 23:35:55 -04:00 |
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Filip Maj
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b5db036d71
|
Abandoning/Completing GLs now marks them correctly in the Journal.
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2017-06-25 23:02:20 -04:00 |
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Filip Maj
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019e305525
|
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
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2017-06-25 14:52:32 -04:00 |
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Filip Maj
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875b76634a
|
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
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2017-06-25 14:25:54 -04:00 |
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Filip Maj
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eb17da1c89
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Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
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2017-06-24 15:31:42 -04:00 |
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Filip Maj
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2d7d10a417
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Renamed Item dataobject to ItemData. Added guildleve data.
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2017-06-24 14:12:52 -04:00 |
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Filip Maj
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44a76c94af
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Added guildleve helper funcs.
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2017-06-24 12:07:27 -04:00 |
|
Filip Maj
|
c1d67538f3
|
Added item storage packet for armoire.
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2017-06-19 22:21:21 -04:00 |
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Filip Maj
|
b838027cba
|
Partially figured out the SetSpecialEventWork Packet.
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2017-06-15 01:18:57 -04:00 |
|
Filip Maj
|
1d9f57a385
|
Cleaned up the emotes code.
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2017-06-15 00:19:18 -04:00 |
|
Filip Maj
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0e8de966a9
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Fixed emotes, they all work now.
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2017-06-15 00:05:14 -04:00 |
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Filip Maj
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866e2d3559
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
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2017-06-14 22:24:26 -04:00 |
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Filip Maj
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d96d5b29a5
|
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
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2017-06-14 22:24:09 -04:00 |
|
CuriousJorge
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cfb3a473c1
|
Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
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2017-06-06 17:33:02 -04:00 |
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Filip Maj
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1516e0bc50
|
Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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2017-05-01 22:30:43 -04:00 |
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Filip Maj
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8c9ecebae6
|
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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2017-04-29 20:30:54 -04:00 |
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Filip Maj
|
2de4934c41
|
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
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2017-04-15 16:33:56 -04:00 |
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Filip Maj
|
0d4ed1d1c8
|
Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used.
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2017-04-09 14:01:15 -04:00 |
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Filip Maj
|
90e48f9ddd
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Added npc ls saving/functionality.
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2017-04-09 12:48:27 -04:00 |
|
Filip Maj
|
4bb222a47a
|
Current phase wasn't being loaded in. Fixed.
|
2017-04-04 01:42:34 -04:00 |
|
Filip Maj
|
7fa4a1eb80
|
Added callbacks to help with quest management. Abandoning a quest now works.
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2017-04-04 01:10:26 -04:00 |
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Filip Maj
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9d63be52e3
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Added the Waste Not Want Not quest.
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2017-04-02 23:50:51 -04:00 |
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Filip Maj
|
c0f7f1b1ad
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Fixed quest commands not working from Lua. The uint/string overload was confusing it.
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2017-04-02 18:44:47 -04:00 |
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Filip Maj
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6c366110ef
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Added "CanAcceptQuest" and "IsQuestCompleted" helpers.
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2017-03-28 18:03:16 -04:00 |
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Filip Maj
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6e12668176
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Fixed the journal entry not clearing on removal.
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2017-03-20 23:37:05 -04:00 |
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Filip Maj
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8f89eb8f23
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Added quest accept/complete functions, and fixed a bug with removing quests from the DB.
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2017-03-20 23:31:11 -04:00 |
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Filip Maj
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0a94840419
|
Checks and fixes for lua.
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2017-03-20 21:51:43 -04:00 |
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Filip Maj
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7c25b14640
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Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
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2017-03-19 12:35:21 -04:00 |
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Filip Maj
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b81141a158
|
More fixings and improvements.
|
2017-03-14 18:33:33 -04:00 |
|
Filip Maj
|
718bc28c57
|
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
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2017-03-13 14:06:57 -04:00 |
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Filip Maj
|
0c3f6cc9c4
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Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
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2017-03-08 09:12:14 -05:00 |
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Filip Maj
|
e898c045f7
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Overhaul of the director system and opening quests. Private Areas further implemented as well.
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2017-03-07 00:09:37 -05:00 |
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Filip Maj
|
f7482781e5
|
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
|
2017-01-29 11:07:28 -05:00 |
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Filip Maj
|
9372b4bc32
|
Added a thread and update() calls for gamestate changing.
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2017-01-16 19:14:13 -05:00 |
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Filip Maj
|
5d494255ad
|
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
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2017-01-02 14:35:11 -05:00 |
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Filip Maj
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6ba1f968c3
|
Party leave/disband done.
|
2016-12-22 14:47:24 -05:00 |
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Filip Maj
|
2b10221a75
|
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
|
2016-12-21 21:49:50 -05:00 |
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Filip Maj
|
16c9b741bf
|
Kicked/Promote leader added but broke login. D/Cing now.
|
2016-12-21 18:02:50 -05:00 |
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Filip Maj
|
e89b7557b3
|
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
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2016-12-21 09:27:51 -05:00 |
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