Filip Maj
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b6c3c7f71c
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Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table.
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2016-08-14 09:45:06 -04:00 |
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Tahir Akhlaq
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0aac675b30
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cleaned up previous commit
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2016-06-21 21:47:07 +01:00 |
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Tahir Akhlaq
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2b81660dce
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accidentally mass replaced "target", fixed now
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2016-06-15 04:27:25 +01:00 |
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Tahir Akhlaq
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335a59204c
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Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
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2016-06-14 22:54:02 +01:00 |
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Tahir Akhlaq
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ed0a0a58f7
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added nlog logging (todo: custom logger for packets)
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2016-06-14 19:06:55 +01:00 |
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Filip Maj
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f92d9ea2f3
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Added lobby to the solution. Cleaning up dependencies.
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2016-03-16 17:07:48 -04:00 |
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Filip Maj
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300748668f
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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2016-01-24 17:11:35 -05:00 |
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Filip Maj
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d5fb17bf7f
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Added NLua.
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2016-01-01 14:11:48 -05:00 |
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Filip Maj
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46c4c26d01
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Initial Commit.
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2015-09-25 18:52:25 -04:00 |
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