Commit Graph

883 Commits

Author SHA1 Message Date
TheManii
64155dc752 Remove unused files/docs that belong on wiki 2016-04-05 11:42:17 -07:00
TheManii
8cb1ae99e8 README.md edited online with Bitbucket 2016-04-05 18:22:32 +00:00
TheManii
f8a2b7efc7 Update .gitignore for user provided data 2016-04-05 11:19:23 -07:00
TheManii
5d3f25f1a8 Don't Clobber existing files 2016-04-05 11:08:02 -07:00
TheManii
ddf4d0d202 Consolidated server data and automatically place them in approporate directories post build 2016-04-05 10:42:42 -07:00
Filip Maj
b68d13ea7f Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it. 2016-04-02 17:56:01 -04:00
Filip Maj
e501d5b796 Merge branch 'develop' 2016-04-01 23:50:29 -04:00
Filip Maj
4c391f64bc Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though. 2016-04-01 23:50:17 -04:00
Filip Maj
ae9a712477 Added scripts for all the npcs (minus the door) in the Limsa Opening zone (boat). The beginning tutorial stuff is also scripted. 2016-04-01 23:32:52 -04:00
Filip Maj
91842ab08a Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
2016-04-01 23:27:34 -04:00
Filip Maj
1dd04e2174 Merge branch 'director_and_questing' into develop 2016-04-01 23:24:28 -04:00
Filip Maj
6c3918ac2f Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
Filip Maj
cf73522291 Reversed change to output folder that was done in previous pull request merge. 2016-03-30 20:49:37 -04:00
Filip Maj
8da3a6ff9c Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
Filip Maj
60b4035ec5 Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down. 2016-03-30 20:16:59 -04:00
Filip Maj
597a800599 More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
Ioncannon
48b9fa39b5 Merged in VeryCrushed/ffxiv-classic-server (pull request #1)
Small Fixes
2016-03-30 11:06:17 -04:00
Andrew Babbitt
52806d2f3d Updated the readme to be more helpful. 2016-03-29 17:52:37 -06:00
Andrew Babbitt
eaafba79e2 Updated .gitignore and changed all projects to build in a central directory at the root of the project. 2016-03-29 17:38:41 -06:00
Filip Maj
6124e6906d Uploaded a template config.ini file. 2016-03-29 17:30:51 -04:00
Filip Maj
48f1fbc8f5 Implemented the emote and notice event conditions. 2016-03-29 17:09:16 -04:00
Filip Maj
1dccc0530e Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files. 2016-03-28 23:05:19 -04:00
Filip Maj
94db8336df Added login site. 2016-03-28 22:07:10 -04:00
Filip Maj
b33b0b1bc4 When zoning into a inn, cutscene packet will be sent as well. 2016-03-28 22:00:11 -04:00
Filip Maj
b69e18ff3c Companion name was off by 1. 2016-03-28 21:52:02 -04:00
Filip Maj
a615f29e63 Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00
Filip Maj
4d57aa72a6 Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
Filip Maj
a30311d12a Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
Filip Maj
f8ab0cd86d Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client. 2016-03-28 11:30:02 -04:00
Filip Maj
9c28e966f7 Added director code to player class and actor namespace. 2016-03-23 01:27:12 -04:00
Filip Maj
49a13effca Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
Filip Maj
3162bedb17 Added trigger name to all the scripts that had params. Implemented the Gridania opening stoper. 2016-03-20 21:19:40 -04:00
Filip Maj
2048d8d188 Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. 2016-03-20 21:18:46 -04:00
Filip Maj
08fd862939 Implemented the emote and notice event conditions. 2016-03-20 19:34:39 -04:00
Filip Maj
0876b293e8 Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. 2016-03-20 19:29:38 -04:00
Filip Maj
67fed3dba5 Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId. 2016-03-20 12:43:20 -04:00
Filip Maj
1417a0d841 Pushed the latest sql import file. 2016-03-20 12:30:29 -04:00
Filip Maj
01ba37c50d Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there. 2016-03-20 12:18:41 -04:00
Filip Maj
d80e9bed0e Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes. 2016-03-20 11:49:09 -04:00
Filip Maj
d9bccb5bff Fixed bug in equip script causing the classChange function to be called multiple times due to classId not being a local variable. Added some test scripts for Request Information/QuestJournal Command. 2016-03-19 19:22:28 -04:00
Filip Maj
335ec414d6 Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set. 2016-03-19 19:21:16 -04:00
Filip Maj
1f60bcf4fc Finished code to send character skill (class) info. Added parameterdata request packet that requests this info. 2016-03-19 18:43:02 -04:00
Filip Maj
d2a5eaa2c8 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server 2016-03-19 10:23:20 -04:00
Filip Maj
a93843510e Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing. 2016-03-19 10:22:20 -04:00
Filip Maj
6ef28e590c Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
Filip Maj
81abefcf39 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server 2016-03-16 17:34:54 -04:00
Filip Maj
e4c296ca7e Cleaning up one more dependency. 2016-03-16 17:33:57 -04:00
Ioncannon
d4a3b601fa README.md edited online with Bitbucket 2016-03-16 21:21:42 +00:00
Filip Maj
c91e0ef146 Updated Newtonsoft JSON dependency in lobby server. 2016-03-16 17:13:33 -04:00
Filip Maj
3ece02932f Removed tracked packages. VS will restore new packages on first open. 2016-03-16 17:10:38 -04:00