Filip Maj
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9353f77db0
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Removed duped battle packet.
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2017-06-27 17:12:34 -04:00 |
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Filip Maj
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1339975ade
|
Cleaned up inventory packets.
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2017-06-27 17:07:29 -04:00 |
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Filip Maj
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7c4091a196
|
Finished refactoring Map Server. Clear of syntax errors.
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2017-06-27 16:55:14 -04:00 |
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Filip Maj
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d8ac8216c4
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More subpacket cleanup.
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2017-06-27 13:52:47 -04:00 |
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Filip Maj
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a264745207
|
Started removing all target actor id references.
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2017-06-27 13:23:05 -04:00 |
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Filip Maj
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c09471ed43
|
GL completion animation will only play to self now.
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2017-06-26 00:14:26 -04:00 |
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Filip Maj
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00757b4ae7
|
Fixed dumb syntax error.
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2017-06-25 23:43:02 -04:00 |
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Filip Maj
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fc96dac7c7
|
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
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2017-06-25 23:35:55 -04:00 |
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Filip Maj
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b5db036d71
|
Abandoning/Completing GLs now marks them correctly in the Journal.
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2017-06-25 23:02:20 -04:00 |
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Filip Maj
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573b9a7202
|
Updated the GLWarpPoint actorClass to be clickable.
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2017-06-25 22:44:48 -04:00 |
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Filip Maj
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e5afe8791b
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Implemented the ending portion of the guildleve.
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2017-06-25 22:43:15 -04:00 |
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Filip Maj
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cd0bb10ef6
|
Forgot to push GL scripts.
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2017-06-25 20:43:23 -04:00 |
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Filip Maj
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c071b9d684
|
Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
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2017-06-25 15:11:35 -04:00 |
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Filip Maj
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019e305525
|
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
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2017-06-25 14:52:32 -04:00 |
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Filip Maj
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875b76634a
|
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
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2017-06-25 14:25:54 -04:00 |
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Filip Maj
|
c42f1a08de
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Changed to Tutorial GL script as that is the correct one for our test GL.
|
2017-06-24 17:18:28 -04:00 |
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Filip Maj
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c78fa033af
|
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
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2017-06-24 17:14:18 -04:00 |
|
Filip Maj
|
8fb4910320
|
Fixed work values not updating. GL UI now shows up though it isn't configured.
|
2017-06-24 16:58:02 -04:00 |
|
Filip Maj
|
186d5b5cc5
|
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
|
2017-06-24 16:29:13 -04:00 |
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Filip Maj
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25cd75d40c
|
Added way to instantiate a GL Director. Aetheryte parent now does it.
|
2017-06-24 15:57:46 -04:00 |
|
Filip Maj
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8ccd3439c1
|
Added marker update method for guildleves.
|
2017-06-24 15:54:02 -04:00 |
|
Filip Maj
|
bfaa25cb39
|
Forgot the aetheryte script.
|
2017-06-24 15:51:06 -04:00 |
|
Filip Maj
|
c7acef20a9
|
Added missing gl scripts.
|
2017-06-24 15:50:03 -04:00 |
|
Filip Maj
|
a80c80454b
|
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
|
2017-06-24 15:47:53 -04:00 |
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Filip Maj
|
eb17da1c89
|
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
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2017-06-24 15:31:42 -04:00 |
|
Filip Maj
|
2d7d10a417
|
Renamed Item dataobject to ItemData. Added guildleve data.
|
2017-06-24 14:12:52 -04:00 |
|
Filip Maj
|
44a76c94af
|
Added guildleve helper funcs.
|
2017-06-24 12:07:27 -04:00 |
|
Filip Maj
|
f00e878dd0
|
Fixed session issue. Still a stopgap until d/cing is implemented.
|
2017-06-19 23:11:24 -04:00 |
|
Filip Maj
|
0c8642d6ab
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
|
2017-06-19 22:24:45 -04:00 |
|
Filip Maj
|
793f5323fb
|
DB update for inn door fixes. Also YoshiP added.
|
2017-06-19 22:24:31 -04:00 |
|
Filip Maj
|
7f6b291366
|
Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP).
|
2017-06-19 22:23:27 -04:00 |
|
Filip Maj
|
c1d67538f3
|
Added item storage packet for armoire.
|
2017-06-19 22:21:21 -04:00 |
|
Filip Maj
|
dbaea65c19
|
Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
|
2017-06-19 16:30:04 -04:00 |
|
Filip Maj
|
ed5ee01ba6
|
Firedance description was being referenced wrong.
|
2017-06-15 01:21:16 -04:00 |
|
Filip Maj
|
b838027cba
|
Partially figured out the SetSpecialEventWork Packet.
|
2017-06-15 01:18:57 -04:00 |
|
Filip Maj
|
1d9f57a385
|
Cleaned up the emotes code.
|
2017-06-15 00:19:18 -04:00 |
|
Filip Maj
|
0e8de966a9
|
Fixed emotes, they all work now.
|
2017-06-15 00:05:14 -04:00 |
|
Filip Maj
|
cdfa2f682e
|
Fixed the broken elevator in Ul'dah. Finished the one in Limsa.
|
2017-06-14 22:41:39 -04:00 |
|
Filip Maj
|
866e2d3559
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
|
2017-06-14 22:24:26 -04:00 |
|
Filip Maj
|
d96d5b29a5
|
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
|
2017-06-14 22:24:09 -04:00 |
|
CuriousJorge
|
fdf30b4615
|
Merged in CuriousJorge/ffxiv-classic-server/develop (pull request #45)
Applying bugfix from Master to Develop.
|
2017-06-15 01:59:00 +00:00 |
|
CuriousJorge
|
cfb3a473c1
|
Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
|
2017-06-06 17:33:02 -04:00 |
|
Joseph Mikel Keller
|
5c350e4ffa
|
Merged in dude22072/ffxiv-classic-server-1/dude22072/databasephp-edited-online-with-bitbucket-1492196780169 (pull request #42)
Tells user incorrect username/password instead of "VerifyUser failed."
|
2017-06-06 16:43:13 +00:00 |
|
Tahir Akhlaq
|
4e8ce558a7
|
Merged in takhlaq/ffxiv-classic-server/develop (pull request #44)
fixed some races
|
2017-06-06 16:42:14 +00:00 |
|
Tahir Akhlaq
|
72099e92bb
|
fixed some races
|
2017-06-06 02:11:45 +01:00 |
|
Filip Maj
|
52cacb1ded
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
# Conflicts:
# FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs
|
2017-05-16 23:44:42 -04:00 |
|
Filip Maj
|
c67c5f3bdf
|
Bug fix on broadcast packet method, filled out what 0x144 does.
|
2017-05-16 23:43:53 -04:00 |
|
Filip Maj
|
5d65965ec0
|
Bug fix on broadcast packet method, filled out what 0x144 does.
|
2017-05-16 23:43:07 -04:00 |
|
Filip Maj
|
08b3564d7e
|
Added things for testing mapobjs.
|
2017-05-05 02:37:01 -04:00 |
|
Filip Maj
|
9505cd71be
|
Repositioned LaNoscea and Shroud Aetherytes. Linked them up too. Teleporting to one now causes you to appear *near* it, and facing it.
|
2017-05-02 21:44:44 -04:00 |
|