Filip Maj
97c1fb06cf
More script work.
2016-06-19 23:16:31 -04:00
Filip Maj
8743042950
Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
2016-06-19 18:52:34 -04:00
Filip Maj
51bbf4ae2e
Non-npc stuff is now also using script system. Wrote new scripts for all sidemenu commands.
2016-06-18 12:26:29 -04:00
Tahir Akhlaq
37d91480f9
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
# FFXIVClassic Lobby Server/Program.cs
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/Program.cs
# FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq
1ad2b5d7d0
more work on commands
...
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Filip Maj
4e69022072
New style of scripting for better complex menus.
2016-06-17 23:17:24 -04:00
Tahir Akhlaq
57b9d5ab99
start of work moving commands to lua
2016-06-17 02:44:57 +01:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Filip Maj
8eaa920751
Fixed logs on map.
2016-06-15 20:09:53 -04:00
Tahir Akhlaq
1159c75ab8
moved stray console.writeline to use main logger
2016-06-15 19:15:24 +01:00
Filip Maj
1bac69c893
Fixed some startup output.
2016-06-15 10:40:30 -04:00
Tahir Akhlaq
2b81660dce
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
Tahir Akhlaq
ba13d5798d
derp
2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7
added nlog logging (todo: custom logger for packets)
2016-06-14 19:06:55 +01:00
Filip Maj
d1c8987091
Scripted almost all of lower limsa.
2016-06-13 21:26:19 -04:00
Filip Maj
a4ea5f024b
Merge branch 'actor_instancing' into develop
...
# Conflicts:
# sql/gamedata_actor_class.sql
2016-06-12 18:52:30 -04:00
Filip Maj
fec348136e
Merge branch 'master' into develop
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
2016-06-12 18:51:24 -04:00
Filip Maj
957a8d89bb
Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones.
2016-06-12 18:43:41 -04:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
16d4779970
Fixed packet ByteArrayToHex output
2016-06-10 22:40:46 -04:00
deviltti
554c8b5514
Fixed packet Console output
2016-06-10 21:14:28 -04:00
deviltti
33a52c4fa8
Fixed derp in Console output
2016-06-10 20:17:35 -04:00
deviltti
1c712c7533
Cleaned up LogFile and ByteArrayToHex utils.
2016-06-10 19:58:01 -04:00
Filip Maj
f0d4429f65
Child scripts now loaded by a uniqueId in the spawn table.
2016-06-09 22:58:03 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
23b6ede128
Designed the new script system for npcs. Added missing appearance info.
2016-06-09 00:46:17 -04:00
Filip Maj
fc51b7f564
Modified scripts to work with new system.
2016-05-29 16:03:24 -04:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00
Filip Maj
f0ec2125ac
Found out the second weather packet value is a transition time.
2016-05-09 22:19:57 -04:00
Filip Maj
b45390adb6
Fixed null worldManager due to it being set as a static variable at class creation.
2016-05-09 20:57:32 -04:00
Filip Maj
8df79c9e6f
Modified the SetWeatherPacket. Second value is a toggle for instant or smooth transitions.
2016-05-09 20:48:18 -04:00
TheManii
6dcdabf9a4
Added more weather types
2016-05-09 16:58:04 -04:00
TheManii
c02c09a237
Bugfixed with !test
2016-05-09 01:15:58 -04:00
TheManii
59f1ef0594
REALLY fix whitepaces
2016-05-09 00:48:58 -04:00
TheManii
c80eb623b1
Fixed whitespaces
2016-05-09 00:48:16 -04:00
TheManii
a99a348c36
Added !help entries for !test weather
2016-05-09 00:40:46 -04:00
TheManii
101a2d50ed
Fixed typo in !help
2016-05-09 00:26:53 -04:00
TheManii
11a371f32b
Added !set weather <weathertype>and populated weather table
2016-05-09 00:23:35 -04:00
TheManii
2c18016a29
Merged master into ingame_help
2016-05-04 23:04:03 -04:00
Filip Maj
541456bd8e
Fixed bug with warp. WorldManager cannot be statically stored like that.
2016-04-24 17:59:50 -04:00
Ioncannon
9e2960c047
Merged in TheManii/ffxiv-classic-server (pull request #9 )
...
Make post build not fail due to modified files/silently ignore updated files
2016-04-18 16:23:55 -04:00
TheManii
01dd955376
Wrong flag
2016-04-18 15:47:57 -04:00
TheManii
426750f931
Make post build not fail due to modified files/silently ignore updated files
2016-04-18 15:42:17 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj
79eaf5d79e
Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.
2016-04-17 19:09:01 -04:00
Filip Maj
bd4e4a293c
Removed a buffer being created for no reason.
2016-04-14 08:30:34 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
Filip Maj
108f5aa677
Fixed crash due to bad constructor for QuestDirectorMan0L001. Unsigned integers will also write out as lua 0-datatype.
2016-04-11 22:49:05 -04:00
TheManii
73d5b9fbf1
Use intra-zone warps for !warp relative
2016-04-11 14:33:18 -04:00
Filip Maj
fe111ab6ca
Quest data is now saved/loaded from the DB.
2016-04-10 13:11:12 -04:00
Filip Maj
b8a3d4f1e0
Added quest director class.
2016-04-10 11:14:36 -04:00
TheManii
02e9b52a02
Fix typo
2016-04-09 13:26:46 -07:00
TheManii
5c7ca212aa
2nd half of previous commit
2016-04-09 12:38:15 -07:00
TheManii
c38fbc0c09
*Revert ea1e16a
, should be done globally and not simply here
2016-04-09 12:35:29 -07:00
TheManii
06606c5f01
*Revert changes to worldmanager.cs, not needed anymore
...
*Made !warp silently catch all exceptions so they dont crash server/don't change player state if invalid
*Moved rest of !warp parsing logic into parseWarp(), doWarp() now purely handles actual act of warping
2016-04-09 12:27:04 -07:00
TheManii
2eb40a0d7c
Save player rotation for relative warps
...
Make !warp more robust with error handling
2016-04-09 11:28:21 -07:00
TheManii
b1a9ced93e
Merged master into ingame_help
2016-04-08 13:07:20 -04:00
TheManii
dbbd1fa0d8
Fix merge
2016-04-08 10:03:35 -07:00
TheManii
de2ec984e4
Revert "Fix merge"
...
This reverts commit 29228a0c11
.
2016-04-08 09:59:56 -07:00
TheManii
29228a0c11
Fix merge
2016-04-08 09:57:40 -07:00
TheManii
5920d93b19
Merged master into ingame_help
2016-04-08 12:51:28 -04:00
TheManii
3790920db3
Typo
2016-04-08 00:51:34 -07:00
TheManii
21745a6aa8
Added relative warps
2016-04-08 00:48:34 -07:00
TheManii
fc07d2e24d
Merge ingame_help into master
2016-04-07 22:25:58 -07:00
TheManii
33be97ea9d
Make CommandProcessor more robust
2016-04-07 22:22:31 -07:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj
1f5788def8
Redundent zoneid was redundent.
2016-04-07 22:32:04 -04:00
TheManii
cc5d0b139a
Added new !warp to help
2016-04-07 12:29:17 -07:00
TheManii
ecc61ea5f9
Surrounded command chain with region boxes
...
Changed doWarp() to handle in implicit, in-zone only warps
Might have issues with instanced zones, untested
2016-04-07 12:25:28 -07:00
TheManii
b17d193a59
Fix previous commit
2016-04-07 11:41:56 -07:00
TheManii
7c0594b749
Cherrypick *b16ea7b Disable login10/11
2016-04-07 10:37:14 -07:00
TheManii
b16ea7bc44
Disable login10/11
2016-04-07 10:21:04 -07:00
TheManii
4cf005467a
Moved most of the strings to external resource file
2016-04-06 19:55:12 -07:00
TheManii
cd8cb1acb3
Made give/removecurrency consistant with help description
2016-04-06 16:28:24 -07:00
TheManii
26f5e1be28
Fix spelling
2016-04-06 15:34:04 -07:00
TheManii
ea1e16aea7
Make Getters more case consistant
2016-04-06 15:29:24 -07:00
TheManii
cdcdd6a584
Split off ingame commands from server
2016-04-06 15:22:26 -07:00
TheManii
c74e40f7d0
Merge 23aef8c
Removed need for the login2.bin packet file.
...
Merge 49a4bf1
Fixed the SQL schema to work with the map server as well as updated the server id in the config file to match that in the database
2016-04-06 10:51:12 -07:00
TheManii
1ef3e350c0
Fix line endings
2016-04-05 16:13:16 -07:00
TheManii
7a8e53a8ac
Add in ingame help system
2016-04-05 16:06:38 -07:00
TheManii
5892887e4c
Merged Ioncannon/ffxiv-classic-server into master
2016-04-05 18:33:46 -04:00
Filip Maj
23aef8cc46
Removed need for the login2.bin packet file.
2016-04-05 17:34:34 -04:00
TheManii
1a43f15800
Fix partial copies post compile
2016-04-05 13:03:46 -07:00
TheManii
5d3f25f1a8
Don't Clobber existing files
2016-04-05 11:08:02 -07:00
TheManii
ddf4d0d202
Consolidated server data and automatically place them in approporate directories post build
2016-04-05 10:42:42 -07:00
Filip Maj
b68d13ea7f
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
2016-04-02 17:56:01 -04:00
Filip Maj
e501d5b796
Merge branch 'develop'
2016-04-01 23:50:29 -04:00
Filip Maj
4c391f64bc
Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though.
2016-04-01 23:50:17 -04:00
Filip Maj
91842ab08a
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
2016-04-01 23:27:34 -04:00
Filip Maj
6c3918ac2f
Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
2016-04-01 23:24:14 -04:00
Filip Maj
cf73522291
Reversed change to output folder that was done in previous pull request merge.
2016-03-30 20:49:37 -04:00
Filip Maj
8da3a6ff9c
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
Filip Maj
597a800599
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
Andrew Babbitt
eaafba79e2
Updated .gitignore and changed all projects to build in a central directory at the root of the project.
2016-03-29 17:38:41 -06:00
Filip Maj
48f1fbc8f5
Implemented the emote and notice event conditions.
2016-03-29 17:09:16 -04:00
Filip Maj
1dccc0530e
Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.
2016-03-28 23:05:19 -04:00
Filip Maj
b33b0b1bc4
When zoning into a inn, cutscene packet will be sent as well.
2016-03-28 22:00:11 -04:00
Filip Maj
b69e18ff3c
Companion name was off by 1.
2016-03-28 21:52:02 -04:00