Filip Maj
fec348136e
Merge branch 'master' into develop
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# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
2016-06-12 18:51:24 -04:00
Filip Maj
92339ba0c4
Merged in xdemolish/ffxiv-classic-server (pull request #11 )
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fixed character create errors and..
2016-06-08 14:04:02 -04:00
Filip Maj
62d1fec8b3
README.md edited online with Bitbucket
2016-06-06 15:26:03 +00:00
Filip Maj
abbdaf1368
README.md edited online with Bitbucket, changed IRC server to Discord.
2016-06-06 15:24:57 +00:00
Filip Maj
f0ec2125ac
Found out the second weather packet value is a transition time.
2016-05-09 22:19:57 -04:00
Filip Maj
b45390adb6
Fixed null worldManager due to it being set as a static variable at class creation.
2016-05-09 20:57:32 -04:00
Filip Maj
8df79c9e6f
Modified the SetWeatherPacket. Second value is a toggle for instant or smooth transitions.
2016-05-09 20:48:18 -04:00
Filip Maj
78f2b18641
Merged in TheManii/ffxiv-classic-server (pull request #10 )
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Merge ingame_help part 3
2016-05-09 20:38:28 -04:00
Filip Maj
541456bd8e
Fixed bug with warp. WorldManager cannot be statically stored like that.
2016-04-24 17:59:50 -04:00
Ioncannon
9e2960c047
Merged in TheManii/ffxiv-classic-server (pull request #9 )
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Make post build not fail due to modified files/silently ignore updated files
2016-04-18 16:23:55 -04:00
Ioncannon
c944d262b3
Merged in TheManii/ffxiv-classic-server (pull request #8 )
...
Merge web_part_1
2016-04-18 13:49:46 -04:00
Filip Maj
7827fbf8d3
Took out some test code for the limsa opening script.
2016-04-18 13:44:51 -04:00
Filip Maj
d01c780cac
Latest sql files. Also the gamedata ones were split from the main core.
2016-04-18 13:43:09 -04:00
Filip Maj
ffae2b744f
Untracked the ./scripts folder since it was moved to ./data/scripts
2016-04-18 13:35:10 -04:00
Filip Maj
53064a7345
All the script changes done to get the openings working.
2016-04-18 13:33:31 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
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# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/[email protected]
2016-04-18 13:31:55 -04:00
Filip Maj
79eaf5d79e
Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.
2016-04-17 19:09:01 -04:00
Filip Maj
95849e1c1c
onInit was added to all the scripts. Added code for all the Limsa opening event npcs.
2016-04-14 08:31:39 -04:00
Filip Maj
bd4e4a293c
Removed a buffer being created for no reason.
2016-04-14 08:30:34 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
Filip Maj
108f5aa677
Fixed crash due to bad constructor for QuestDirectorMan0L001. Unsigned integers will also write out as lua 0-datatype.
2016-04-11 22:49:05 -04:00
Filip Maj
fe111ab6ca
Quest data is now saved/loaded from the DB.
2016-04-10 13:11:12 -04:00
Ioncannon
de7484a931
Merged in TheManii/ffxiv-classic-server (pull request #7 )
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Merge ingame_help part 2
2016-04-10 11:17:37 -04:00
Filip Maj
b8a3d4f1e0
Added quest director class.
2016-04-10 11:14:36 -04:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj
1f5788def8
Redundent zoneid was redundent.
2016-04-07 22:32:04 -04:00
Ioncannon
8b55993f25
Merged in TheManii/ffxiv-classic-server (pull request #5 )
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Disable login10/11
2016-04-07 13:23:44 -04:00
Ioncannon
dabbff1fda
Merged in TheManii/ffxiv-classic-server (pull request #3 )
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Simplify post build steps
2016-04-06 13:40:45 -04:00
Ioncannon
77c12c489c
Merged in VeryCrushed/ffxiv-classic-server (pull request #4 )
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Fixed the SQL schema to work with the map server as well as updated the server id in the config file to match that in the database
2016-04-06 13:39:52 -04:00
Filip Maj
23aef8cc46
Removed need for the login2.bin packet file.
2016-04-05 17:34:34 -04:00
Filip Maj
b68d13ea7f
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
2016-04-02 17:56:01 -04:00
Filip Maj
e501d5b796
Merge branch 'develop'
2016-04-01 23:50:29 -04:00
Filip Maj
4c391f64bc
Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though.
2016-04-01 23:50:17 -04:00
Filip Maj
ae9a712477
Added scripts for all the npcs (minus the door) in the Limsa Opening zone (boat). The beginning tutorial stuff is also scripted.
2016-04-01 23:32:52 -04:00
Filip Maj
91842ab08a
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
2016-04-01 23:27:34 -04:00
Filip Maj
1dd04e2174
Merge branch 'director_and_questing' into develop
2016-04-01 23:24:28 -04:00
Filip Maj
6c3918ac2f
Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
2016-04-01 23:24:14 -04:00
Filip Maj
cf73522291
Reversed change to output folder that was done in previous pull request merge.
2016-03-30 20:49:37 -04:00
Filip Maj
8da3a6ff9c
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
Filip Maj
60b4035ec5
Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down.
2016-03-30 20:16:59 -04:00
Filip Maj
597a800599
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
Ioncannon
48b9fa39b5
Merged in VeryCrushed/ffxiv-classic-server (pull request #1 )
...
Small Fixes
2016-03-30 11:06:17 -04:00
Filip Maj
6124e6906d
Uploaded a template config.ini file.
2016-03-29 17:30:51 -04:00
Filip Maj
48f1fbc8f5
Implemented the emote and notice event conditions.
2016-03-29 17:09:16 -04:00
Filip Maj
1dccc0530e
Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.
2016-03-28 23:05:19 -04:00
Filip Maj
94db8336df
Added login site.
2016-03-28 22:07:10 -04:00
Filip Maj
b33b0b1bc4
When zoning into a inn, cutscene packet will be sent as well.
2016-03-28 22:00:11 -04:00
Filip Maj
b69e18ff3c
Companion name was off by 1.
2016-03-28 21:52:02 -04:00
Filip Maj
a615f29e63
Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
2016-03-28 21:00:33 -04:00
Filip Maj
4d57aa72a6
Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
2016-03-28 12:14:10 -04:00
Filip Maj
a30311d12a
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
2016-03-28 11:31:21 -04:00
Filip Maj
f8ab0cd86d
Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.
2016-03-28 11:30:02 -04:00
Filip Maj
9c28e966f7
Added director code to player class and actor namespace.
2016-03-23 01:27:12 -04:00
Filip Maj
49a13effca
Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor.
2016-03-21 11:42:27 -04:00
Filip Maj
3162bedb17
Added trigger name to all the scripts that had params. Implemented the Gridania opening stoper.
2016-03-20 21:19:40 -04:00
Filip Maj
2048d8d188
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
2016-03-20 21:18:46 -04:00
Filip Maj
08fd862939
Implemented the emote and notice event conditions.
2016-03-20 19:34:39 -04:00
Filip Maj
0876b293e8
Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
2016-03-20 19:29:38 -04:00
Filip Maj
67fed3dba5
Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId.
2016-03-20 12:43:20 -04:00
Filip Maj
1417a0d841
Pushed the latest sql import file.
2016-03-20 12:30:29 -04:00
Filip Maj
01ba37c50d
Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there.
2016-03-20 12:18:41 -04:00
Filip Maj
d80e9bed0e
Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes.
2016-03-20 11:49:09 -04:00
Filip Maj
d9bccb5bff
Fixed bug in equip script causing the classChange function to be called multiple times due to classId not being a local variable. Added some test scripts for Request Information/QuestJournal Command.
2016-03-19 19:22:28 -04:00
Filip Maj
335ec414d6
Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set.
2016-03-19 19:21:16 -04:00
Filip Maj
1f60bcf4fc
Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.
2016-03-19 18:43:02 -04:00
Filip Maj
d2a5eaa2c8
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server
2016-03-19 10:23:20 -04:00
Filip Maj
a93843510e
Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing.
2016-03-19 10:22:20 -04:00
Filip Maj
6ef28e590c
Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server.
2016-03-17 14:33:58 -04:00
Filip Maj
81abefcf39
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server
2016-03-16 17:34:54 -04:00
Filip Maj
e4c296ca7e
Cleaning up one more dependency.
2016-03-16 17:33:57 -04:00
Ioncannon
d4a3b601fa
README.md edited online with Bitbucket
2016-03-16 21:21:42 +00:00
Filip Maj
c91e0ef146
Updated Newtonsoft JSON dependency in lobby server.
2016-03-16 17:13:33 -04:00
Filip Maj
3ece02932f
Removed tracked packages. VS will restore new packages on first open.
2016-03-16 17:10:38 -04:00
Filip Maj
f92d9ea2f3
Added lobby to the solution. Cleaning up dependencies.
2016-03-16 17:07:48 -04:00
Filip Maj
978f31e64a
Merged the master branch of the Lobby server repo, into the map server repo. There is no reason to have two separate repos and the lobby server project will be now under the whole FFXIV Classic VS solution.
2016-03-16 14:53:00 -04:00
Filip Maj
01eceee58f
Smallclothes equipment are now saved under the "Adventurer" class as they are a separate thing from classes.
2016-03-12 10:54:08 -05:00
Filip Maj
f71b4ef031
Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class.
2016-03-12 10:01:41 -05:00
Filip Maj
e409d3792c
Scripts for running the various commands/npcs (done so far) are pushed.
2016-03-12 02:54:03 -05:00
Filip Maj
e851c767df
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
2016-03-12 02:52:34 -05:00
Filip Maj
44e5430fdc
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
Filip Maj
88cb73bc09
Blowfish key is now generate from client's handshake packet.
2016-03-05 18:02:37 -05:00
Filip Maj
c9116005d6
Changed untradeable to itemType (since it's used for bazaar as well).
2016-02-22 22:33:52 -05:00
Filip Maj
83fb9badd7
Finished writing the query and editing the inventory methods to use the gamedata.
2016-02-21 21:44:11 -05:00
Filip Maj
4bebeb387a
Fixed use to isUsable in utility function.
2016-02-21 20:48:54 -05:00
Filip Maj
0e4b9f4263
Finished writing final datastructure for items. Did some cleanup in server.
2016-02-21 20:48:07 -05:00
Filip Maj
e72f1d3dcf
Finished the structure of the database item loader. Added the graphics portion of the reader.
2016-02-21 16:34:29 -05:00
Filip Maj
2f3f677ec4
Wrote item loaders for gamedata.
2016-02-21 16:13:35 -05:00
Filip Maj
d66d2908ec
Added in all the utility functions from the Item script.
2016-02-21 15:00:49 -05:00
Filip Maj
d2ac603efa
Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
2016-02-21 14:06:23 -05:00
Filip Maj
c2f0b9d999
Equipment now working. Still need to write database saving/loading.
2016-02-20 21:20:54 -05:00
Filip Maj
b7fd3e442c
Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.
2016-02-20 16:51:35 -05:00
Filip Maj
5acc769505
The correct appearance is now set depending on what class you choose in chara creator. The actual items will be added in by the map server. The appearance is handled by the lobby in the case the user successfully makes a character, but never logs into the server (due to a disconnect or something).
2016-02-20 11:20:59 -05:00
Filip Maj
d5f07b97a8
Added a cleanup thread to delete any disconnected connections.
2016-02-20 00:38:32 -05:00
Filip Maj
1c5f8b3d0b
Fixed a character appearance bug when making a character. Current zone now shown. Added a utility for setting new gear appearance.
2016-02-20 00:11:51 -05:00
Filip Maj
23dcc1dafe
Reorganized the packets to follow the format the map server follows.
2016-02-18 23:55:03 -05:00
Filip Maj
a47d5f96a5
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
2016-02-18 22:38:54 -05:00
Filip Maj
8c73f6e926
Ported over the network code from the map server. A lot of backedlogged changes are here as well.
2016-02-16 23:35:21 -05:00
Filip Maj
c6ac8b2f14
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
2016-02-16 22:53:53 -05:00
Filip Maj
cb4171f1fd
Bunch of bugfixes and final tweaking to get inventory working.
2016-02-14 12:09:18 -05:00
Filip Maj
47be08fbf7
Finished remove item code. Inventory Add/Remove should be complete.
2016-02-13 22:25:40 -05:00