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			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.IO;
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| using System.Text;
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| 
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| using FFXIVClassic.Common;
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| 
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| namespace  FFXIVClassic_Map_Server.packets.send.actor.events
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| {
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|     class SetEventStatus
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|     {
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|         public const ushort OPCODE = 0x0136;
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|         public const uint PACKET_SIZE = 0x48;
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| 
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|         public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
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|         {
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|             byte[] data = new byte[PACKET_SIZE - 0x20];
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| 
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|             using (MemoryStream mem = new MemoryStream(data))
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|             {
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|                 using (BinaryWriter binWriter = new BinaryWriter(mem))
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|                 {
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|                     binWriter.Write((UInt32)(enabled ? 1 : 0));
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|                     binWriter.Write((Byte)unknown2);
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|                     binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName));
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|                 }
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|             }
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| 
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|             return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
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|         }
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|     }
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| }
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