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			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FFXIVClassic_Map_Server.actors;
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| using System;
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| using System.IO;
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| using System.Text;
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| 
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| using FFXIVClassic.Common;
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| 
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| namespace  FFXIVClassic_Map_Server.packets.send.actor.events
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| {
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|     class SetNoticeEventCondition
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|     {
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|         public const ushort OPCODE = 0x016B;
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|         public const uint PACKET_SIZE = 0x48;
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| 
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|         public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
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|         {
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|             byte[] data = new byte[PACKET_SIZE - 0x20];
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| 
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|             using (MemoryStream mem = new MemoryStream(data))
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|             {
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|                 using (BinaryWriter binWriter = new BinaryWriter(mem))
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|                 {
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|                     binWriter.Write((Byte)condition.unknown1); //Seen: 0, 1, E
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|                     binWriter.Write((Byte)condition.unknown2); //Seen: 0, 1
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|                     binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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|                 }
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|             }
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| 
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|             return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
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|         }
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| 
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|     }
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| }
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