project-meteor-server/FFXIVClassic Map Server
Tahir Akhlaq 1856cc0634 (badly) ported dsp's pathfind code
- added distance for vectors
- todo: why does it go retard
2017-08-16 17:25:32 +01:00
..
actors (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
dataobjects (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
lua stubbed some more states 2017-08-02 23:09:04 +01:00
navmesh moved vector3 to common 2017-06-29 19:14:03 +01:00
packets (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
Properties initial navmesh stuff 2017-06-29 18:45:39 +01:00
utils (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
App.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
CommandProcessor.cs stubbed some more states 2017-08-02 23:09:04 +01:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs stubbed some more states 2017-08-02 23:09:04 +01:00
FFXIVClassic Map Server.csproj stubbed some more states 2017-08-02 23:09:04 +01:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
PacketProcessor.cs Add equip ability functions 2017-07-11 09:08:50 -05:00
Program.cs fixed high cpu usage caused by spawning stupid amounts of script objects each tick 2017-07-18 04:54:05 +01:00
Server.cs stubbed some more states 2017-08-02 23:09:04 +01:00
SharpNav.dll initial navmesh stuff 2017-06-29 18:45:39 +01:00
WorldManager.cs stubbed some more states 2017-08-02 23:09:04 +01:00