project-meteor-server/FFXIVClassic Map Server/packets/send/_0x02Packet.cs

33 lines
898 B
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send
{
class _0x02Packet
{
public const ushort OPCODE = 0x0002;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorId, int val)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(8, SeekOrigin.Begin);
binWriter.Write((UInt32)playerActorId);
}
}
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
}
}
}