project-meteor-server/FFXIVClassic Map Server
2017-09-03 01:01:19 +01:00
..
actors fixed death/despawning kinda (need to figure out why hp wont tick down after respawning) 2017-09-03 01:01:19 +01:00
dataobjects fixed auto attack messing up cast anim 2017-08-31 06:01:26 +01:00
lua fixed death/despawning kinda (need to figure out why hp wont tick down after respawning) 2017-09-03 01:01:19 +01:00
navmesh moved vector3 to common 2017-06-29 19:14:03 +01:00
packets Fixed screwed up cast animation. 2017-08-29 22:27:32 -04:00
Properties initial navmesh stuff 2017-06-29 18:45:39 +01:00
utils (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
App.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
CommandProcessor.cs fix crash in gm command thing, commit stupid shit i havent figured out yet 2017-08-21 00:40:41 +01:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs fixed auto attack messing up cast anim 2017-08-31 06:01:26 +01:00
FFXIVClassic Map Server.csproj fixed auto attack messing up cast anim 2017-08-31 06:01:26 +01:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
PacketProcessor.cs fixed auto attack messing up cast anim 2017-08-31 06:01:26 +01:00
Program.cs Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai 2017-08-26 20:17:16 +01:00
Server.cs renamed tables for consistency 2017-08-29 01:15:12 +01:00
SharpNav.dll initial navmesh stuff 2017-06-29 18:45:39 +01:00
WorldManager.cs renamed tables for consistency 2017-08-29 01:15:12 +01:00