project-meteor-server/data/scripts/base/chara/npc/populace
CuriousJorge 324ebab2d2 Inventory.cs - GetItemQuantity() added
- AddItem functions to cast INV_ERROR to INT for LUA
             - Fixed unique item check.  It was checking for Rare flag, not EX

Scripts :
        Base
            - shop.lua  : Functions for buying/selling from a variety of shop scripts

        Commands
            - EmoteStandardCommand.lua fixed not being able to use emotes when sitting
            - DiceCommand.lua fixed.  No arguments sets default value of 100 as per the ingame description.
                                      Max value raised from 999 to 1000.

        GM Commands
            - speed.lua fixed when using single argument
            - nudge.lua fixed sanitizing.  Made arguments reversible to allow !nudge up 10 & !nudge 10 up
            - giveitem.lua added inv_error handling.  Need to do to rest of item commands at some point
            - givecurrency.lua changed to have you enter a regex'd name of item rather than item ID.
                               Eg. "!givecurrency fire_crystal 10". Added inv_error handling to it.
            - warpplayer.lua added.  Moves yourself to name of player, or moves first player to second player
            - warpid.lua added. For warping to the first instance of an actor's uniqueId the server comes across.
            - quest.lua added.  For adding/adjusting quests for debugging them.

        Class Scripts
            - PopulaceBlackMarketeer.lua updated to utilize shop.lua
            - PopulaceShopSalesman.lua updated to utilize shop.lua
            - PopulaceCompanyShop.lua updated to utilize shop.lua
            - PopulaceCompanyBuffer.lua added and documented along with menu layout.  Needs working status effect to finish.
            - PopulaceCompanyGLPublisher.lua added.  Mostly documented, barely functional.
            - PopulaceCompanyGuide.lua added. Documented, fully functional.
            - PopulaceCompanyOfficer.lua added. Documented.  Menus work.  Needs GC rank table at some point
                                                for documenting GC ranks/seal caps.
            - PopulaceCompanySupply.lua added and mostly documented.  Read-only basic menu flow, static LUA tables
                                         used to set it up, will need SQL tables at some point to replace them with.
                                         Some guesswork on what menus show since no video reference could be found.
            - PopulaceGuildShop.lua updated. Mostly documented.  Read-only shop menus.
2017-10-09 23:40:38 -04:00
..
shop Inventory.cs - GetItemQuantity() added 2017-10-09 23:40:38 -04:00
PopulaceAchievement.lua More script work. 2016-06-19 23:16:31 -04:00
PopulaceBlackMarketeer.lua Inventory.cs - GetItemQuantity() added 2017-10-09 23:40:38 -04:00
PopulaceBountyPresenter.lua Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP). 2017-06-19 22:23:27 -04:00
PopulaceBranchsVendor.lua Added new scripts, implemented some old ones. 2017-09-03 16:44:10 -04:00
PopulaceCampMaster.lua Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
PopulaceCampSubMaster.lua Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
PopulaceChocoboLender.lua Merge branch 'master' into develop 2017-08-26 13:53:23 -04:00
PopulaceCompanyBuffer.lua Inventory.cs - GetItemQuantity() added 2017-10-09 23:40:38 -04:00
PopulaceCompanyGLPublisher.lua Inventory.cs - GetItemQuantity() added 2017-10-09 23:40:38 -04:00
PopulaceCompanyGuide.lua Inventory.cs - GetItemQuantity() added 2017-10-09 23:40:38 -04:00
PopulaceCompanyOfficer.lua Fixed multiparams not being returned on CallClientFunction(). Was due to bad merge. Added Jorge's scripts. 2017-09-16 13:19:41 -04:00
PopulaceCompanyShop.lua Inventory.cs - GetItemQuantity() added 2017-10-09 23:40:38 -04:00
PopulaceCompanySupply.lua Inventory.cs - GetItemQuantity() added 2017-10-09 23:40:38 -04:00
PopulaceCompanyWarp.lua Fixed multiparams not being returned on CallClientFunction(). Was due to bad merge. Added Jorge's scripts. 2017-09-16 13:19:41 -04:00
PopulaceCutscenePlayer.lua Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones. 2016-06-19 18:52:34 -04:00
PopulaceFlyingShip.lua Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions. 2016-08-05 18:23:59 -04:00
PopulaceGuildlevePublisher.lua Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones. 2016-06-19 18:52:34 -04:00
PopulaceItemRepairer.lua Added new scripts, implemented some old ones. 2017-09-03 16:44:10 -04:00
PopulaceLinkshellManager.lua Fixed multiparams not being returned on CallClientFunction(). Was due to bad merge. Added Jorge's scripts. 2017-09-16 13:19:41 -04:00
PopulaceNMReward.lua More script work. 2016-06-19 23:16:31 -04:00
PopulacePassiveGLPublisher.lua More script work. 2016-06-19 23:16:31 -04:00
PopulaceRequestWarden.lua Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
PopulaceRetainerManager.lua Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones. 2016-06-19 18:52:34 -04:00
PopulaceStandard.lua fixed method casing in lua 2016-06-15 03:41:23 +01:00