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289 lines
10 KiB
C#
289 lines
10 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using Meteor.Common;
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using Meteor.World.Actor.Group.Work;
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using Meteor.World.Packets.Send.Subpackets.Groups;
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namespace Meteor.World.DataObjects.Group
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{
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class Party : Group
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{
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public PartyWork partyGroupWork = new PartyWork();
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public List<uint> members = new List<uint>();
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public Party(ulong groupId, uint leaderCharaId) : base(groupId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92);
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members.Add(leaderCharaId);
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}
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public void SetLeaderPlayerRequest(Session requestSession, string name)
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{
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SetLeaderPlayerRequest(requestSession, GetIdForName(name));
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}
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public void SetLeaderPlayerRequest(Session requestSession, uint actorId)
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{
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if (GetLeader() != requestSession.sessionId)
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{
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requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
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return;
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}
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uint newLeader = actorId;
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if (!members.Contains(actorId))
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{
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requestSession.SendGameMessage(30567, 0x20);
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return;
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}
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else if (newLeader == GetLeader())
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{
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requestSession.SendGameMessage(30559, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
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return;
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}
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SetLeader(newLeader);
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SendLeaderWorkToAllMembers();
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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session.SendGameMessage(30429, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
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}
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Server.GetServer().GetWorldManager().SendPartySync(this);
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}
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public void KickPlayerRequest(Session requestSession, string name)
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{
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KickPlayerRequest(requestSession, GetIdForName(name));
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}
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public void KickPlayerRequest(Session requestSession, uint actorId)
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{
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if (GetLeader() != requestSession.sessionId)
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{
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requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
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return;
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}
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uint kickedMemberId = actorId;
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if (!members.Contains(actorId))
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{
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requestSession.SendGameMessage(30575, 0x20);
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return;
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}
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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if (members[i] == kickedMemberId)
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session.SendGameMessage(30410, 0x20);
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else
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session.SendGameMessage(30428, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
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}
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//All good, remove
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Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, kickedMemberId);
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SendGroupPacketsAll(members);
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Server.GetServer().GetWorldManager().SendPartySync(this);
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//Set the kicked guy to a new party
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Session kickedSession = Server.GetServer().GetSession(kickedMemberId);
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if (kickedSession != null)
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{
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Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(kickedMemberId);
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kickedPlayersNewParty.SendGroupPackets(kickedSession);
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Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty);
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kickedPlayersNewParty.SendInitWorkValues(kickedSession);
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}
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}
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public void LeavePlayerRequest(Session requestSession)
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{
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uint leaver = requestSession.sessionId;
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//Check if party contains this person
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if (!members.Contains(leaver))
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{
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return;
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}
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//Send you are leaving messages
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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session.SendGameMessage(30431, 0x20, (Object)Server.GetServer().GetNameForId(leaver));
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}
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//All good, remove
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Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, leaver);
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SendGroupPacketsAll(members);
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Server.GetServer().GetWorldManager().SendPartySync(this);
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//Set the left guy to a new party
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if (requestSession != null)
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{
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Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(leaver);
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kickedPlayersNewParty.SendGroupPackets(requestSession);
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Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty);
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kickedPlayersNewParty.SendInitWorkValues(requestSession);
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}
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}
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public void DisbandPlayerRequest(Session requestSession)
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{
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uint disbander = requestSession.sessionId;
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//Check if leader
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if (GetLeader() != disbander)
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{
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requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
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return;
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}
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Server.GetServer().GetWorldManager().GetPartyManager().DeleteParty(groupIndex);
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//Send game messages and set new parties
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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session.SendGameMessage(30401, 0x20);
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//Set char to new party
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Party newParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(members[i]);
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newParty.SendGroupPackets(session);
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Server.GetServer().GetWorldManager().SendPartySync(newParty);
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newParty.SendInitWorkValues(session);
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}
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Server.GetServer().GetWorldManager().SendPartySync(this);
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}
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public void SendLeaderWorkToAllMembers()
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{
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for (int i = 0; i < members.Count; i++)
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{
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SynchGroupWorkValuesPacket leaderUpdate = new SynchGroupWorkValuesPacket(groupIndex);
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leaderUpdate.addProperty(this, "partyGroupWork._globalTemp.owner");
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leaderUpdate.setTarget("partyGroupWork/leader");
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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else
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session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId));
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}
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}
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public void SetLeader(uint actorId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92);
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}
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public uint GetLeader()
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{
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return (uint)(((ulong)partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF);
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}
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public uint GetIdForName(string name)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (Server.GetServer().GetNameForId(members[i]).Equals(name))
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{
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return members[i];
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}
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}
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return 0;
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}
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public bool IsInParty(uint charaId)
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{
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return members.Contains(charaId);
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId);
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session.clientConnection.QueuePacket(test);
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test.DebugPrintSubPacket();
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override uint GetTypeId()
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{
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return Group.PlayerPartyGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetServer().GetNameForId(id)));
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foreach (uint charaId in members)
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{
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if (charaId != id)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetServer().GetNameForId(charaId)));
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}
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return groupMembers;
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}
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public void OnPlayerJoin(Session inviteeSession)
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{
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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session.SendGameMessage(30427, 0x20, (Object)Server.GetServer().GetNameForId(inviteeSession.sessionId));
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}
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}
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}
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}
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