project-meteor-server/FFXIVClassic Map Server/actors/chara/npc/BattleNpc.cs
2017-07-11 20:49:38 +01:00

54 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.actors.chara;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
using FFXIVClassic_Map_Server.packets.send.actor;
namespace FFXIVClassic_Map_Server.Actors
{
[Flags]
enum AggroType
{
None,
Sight,
Scent,
LowHp,
IgnoreLevelDifference
}
class BattleNpc : Npc
{
public HateContainer hateContainer;
public AggroType aggroType;
public BattleNpc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot,
ushort actorState, uint animationId, string customDisplayName)
: base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName)
{
this.aiContainer = new AIContainer(this, new BattleNpcController(this), new PathFind(this), new TargetFind(this));
this.currentSubState = SetActorStatePacket.SUB_STATE_MONSTER;
//this.currentMainState = SetActorStatePacket.MAIN_STATE_ACTIVE;
//charaWork.property[2] = 1;
//npcWork.hateType = 1;
this.hateContainer = new HateContainer(this);
this.allegiance = CharacterTargetingAllegiance.BattleNpcs;
}
public override void Update(DateTime tick)
{
// todo:
this.statusEffects.Update(tick);
}
}
}