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https://bitbucket.org/Ioncannon/project-meteor-server.git
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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.actors.chara;
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using FFXIVClassic_Map_Server.actors.chara.ai;
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using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
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using FFXIVClassic_Map_Server.packets.send.actor;
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namespace FFXIVClassic_Map_Server.Actors
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{
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[Flags]
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enum AggroType
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{
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None,
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Sight,
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Scent,
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LowHp,
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IgnoreLevelDifference
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}
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class BattleNpc : Npc
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{
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public HateContainer hateContainer;
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public AggroType aggroType;
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public BattleNpc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot,
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ushort actorState, uint animationId, string customDisplayName)
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: base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName)
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{
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this.aiContainer = new AIContainer(this, new BattleNpcController(this), new PathFind(this), new TargetFind(this));
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this.currentSubState = SetActorStatePacket.SUB_STATE_MONSTER;
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//this.currentMainState = SetActorStatePacket.MAIN_STATE_ACTIVE;
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//charaWork.property[2] = 1;
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//npcWork.hateType = 1;
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this.hateContainer = new HateContainer(this);
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this.allegiance = CharacterTargetingAllegiance.BattleNpcs;
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}
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public override void Update(DateTime tick)
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{
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// todo:
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this.statusEffects.Update(tick);
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}
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}
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}
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