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battle
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Fixed missing seek, added battle packet 0x13C.
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2016-02-07 15:43:32 -05:00 |
events
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Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
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2016-01-23 22:11:45 -05:00 |
inventory
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
_0x132Packet.cs
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Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
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2016-01-02 18:16:38 -05:00 |
_0xFPacket.cs
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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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2015-12-29 01:20:46 -05:00 |
ActorDoEmotePacket.cs
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Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
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2016-02-18 22:38:54 -05:00 |
ActorInstantiatePacket.cs
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Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
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2016-02-07 13:05:54 -05:00 |
AddActorPacket.cs
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Started doing multiplayer stuff.
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2015-10-13 22:58:21 -04:00 |
BattleAction1Packet.cs
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Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
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2016-02-03 00:45:11 -05:00 |
DeleteAllActorsPacket.cs
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More packets implemented.
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2015-10-12 00:42:28 -04:00 |
MoveActorToPositionPacket.cs
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Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
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2015-10-11 14:57:24 -04:00 |
RemoveActorPacket.cs
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Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
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2016-01-23 23:28:12 -05:00 |
SetActorAppearancePacket.cs
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Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
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2016-02-18 22:38:54 -05:00 |
SetActorIconPacket.cs
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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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2015-12-29 01:20:46 -05:00 |
SetActorIdleAnimationPacket.cs
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Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
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2016-01-02 18:16:38 -05:00 |
SetActorIsZoningPacket.cs
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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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2015-12-29 01:20:46 -05:00 |
SetActorNamePacket.cs
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Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
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2016-01-16 23:03:04 -05:00 |
SetActorPositionPacket.cs
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Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.
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2016-01-09 18:52:23 -05:00 |
SetActorPropetyPacket.cs
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NPCs now spawn and load template from the db.
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2016-01-20 23:18:10 -05:00 |
SetActorSpeedPacket.cs
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Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
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2016-02-03 00:45:11 -05:00 |
SetActorStatePacket.cs
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Fixed state being wrong size. Player substate will always be 0xBF.
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2016-01-09 00:06:56 -05:00 |
SetActorStatusAllPacket.cs
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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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2015-12-29 01:20:46 -05:00 |
SetActorStatusPacket.cs
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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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2015-12-29 01:20:46 -05:00 |
SetActorTargetAnimatedPacket.cs
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More packets implemented.
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2015-10-12 00:42:28 -04:00 |
SetActorTargetPacket.cs
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More packets implemented.
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2015-10-12 00:42:28 -04:00 |