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36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetTalkEventCondition
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{
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public const ushort OPCODE = 0x012E;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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condition.unknown1 = 4;
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binWriter.Write((Byte)condition.unknown1);
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binWriter.Write((Byte)(condition.isDisabled ? 0x1 : 0x0));
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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}
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}
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return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
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}
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}
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}
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