project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs

43 lines
1.3 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.Actor
{
class SetActorNamePacket
{
public const ushort OPCODE = 0x013D;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)displayNameID);
if (displayNameID == 0xFFFFFFFF)
{
if (customName.Length <= 0x20)
binWriter.Write(Encoding.ASCII.GetBytes(customName));
else
binWriter.Write(Encoding.ASCII.GetBytes("ERROR: NAME TO BIG"));
}
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}