mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class WeatherDirector : Director
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{
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private uint weatherId;
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public WeatherDirector(Player player, uint weatherId)
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: base(player, 0x5FF80003)
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{
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this.weatherId = weatherId;
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this.displayNameId = 0;
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this.customDisplayName = String.Format("weatherDire_{0}_{1}", player.zone.zoneName, "07");
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this.actorName = String.Format("weatherDire_{0}_{1}@{2:x3}{3:x2}", player.zone.zoneName, "04", player.zoneId, 0);
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this.className = "Debug";
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList("/Director/Weather/WeatherDirector", false, false, false, false, weatherId);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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}
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}
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