..
actors
Combat changes and bug fixes
2018-02-15 13:20:46 -06:00
dataobjects
Combat changes and bug fixes
2018-02-15 13:20:46 -06:00
lua
Combat changes and bug fixes
2018-02-15 13:20:46 -06:00
navmesh
moved vector3 to common
2017-06-29 19:14:03 +01:00
packets
Combat changes and bug fixes
2018-02-15 13:20:46 -06:00
Properties
initial navmesh stuff
2017-06-29 18:45:39 +01:00
utils
EXP and levels now get saved and loaded from database, changed battlecommand id dictionary to hold lists to account for archer and DoH/DoLs getting multiple abilities at certain levels. Level 1 abilities are now added to the hotbar on character creation.
2017-09-30 07:28:08 -05:00
App.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
CommandProcessor.cs
fix crash in gm command thing, commit stupid shit i havent figured out yet
2017-08-21 00:40:41 +01:00
ConfigConstants.cs
added db launch args and improved import time on gamedata_actor_class.sql
2017-03-25 04:36:19 +00:00
Database.cs
Combat changes and bug fixes
2018-02-15 13:20:46 -06:00
FFXIVClassic Map Server.csproj
Combat changes and bug fixes
2018-02-15 13:20:46 -06:00
inventorys_packets.txt
New debug packets.
2015-10-04 22:42:20 -04:00
NLog.config
Fixed NLog config for map server. Added some debug printouts while testing.
2016-08-29 09:03:48 -04:00
NLog.xsd
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
packages.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
PacketProcessor.cs
fixed auto attack (<3 showmo)
2017-10-03 07:32:32 +01:00
Program.cs
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
2017-08-26 20:17:16 +01:00
Server.cs
moved battlenpc loading to db (still doesnt load for some reason)
2017-09-05 23:32:57 +01:00
SharpNav.dll
initial navmesh stuff
2017-06-29 18:45:39 +01:00
WorldManager.cs
Combat changes and bug fixes
2018-02-15 13:20:46 -06:00