mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added the combo and proc systems Added scripts for most weaponskill and spells as well as some abilities and status effects Added support for multihit attacks Added AbilityState for abilities Added hiteffects that change based on an attack's parameters Added positionals Changed how targeting works for battlecommands Fixed bug that occurred when moving or swapping hotbar commands Fixed bug that occurred when losing status effects
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using FFXIVClassic.Common;
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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// see xtx_command
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enum BattleActionX01PacketCommand : ushort
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{
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Disengage = 12002,
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Attack = 22104,
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}
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class BattleActionX01Packet
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{
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction action)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)1); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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binWriter.Write((UInt32)action.targetId);
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binWriter.Write((UInt16)action.amount);
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binWriter.Write((UInt16)action.worldMasterTextId);
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Program.Log.Info(action.worldMasterTextId);
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binWriter.Write((UInt32)action.effectId);
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binWriter.Write((Byte)action.param);
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binWriter.Write((Byte)1); //?
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}
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}
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new SubPacket(OPCODE, sourceActorId, data).DebugPrintSubPacket();
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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} |