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-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing. -Got onSpawn to work and implemented the quest graphics. -Added new QuestDirector class. |
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.. | ||
area | ||
chara | ||
command | ||
debug | ||
director | ||
judge | ||
quest | ||
world | ||
Actor.cs | ||
EventList.cs | ||
StaticActors.cs |