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https://bitbucket.org/Ioncannon/project-meteor-server.git
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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using FFXIVClassic_Map_Server.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.events
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{
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class KickEventPacket
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{
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public const ushort OPCODE = 0x012F;
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public const uint PACKET_SIZE = 0x90;
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public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, string conditionName, List<LuaParam> luaParams)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourcePlayerActorId);
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binWriter.Write((UInt32)targetEventActorId);
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int test = 0x75dc1705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0????
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binWriter.Write((UInt32)test);
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binWriter.Write((UInt32)0x30400000);
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binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName));
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binWriter.Seek(0x30, SeekOrigin.Begin);
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LuaUtils.WriteLuaParams(binWriter, luaParams);
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}
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}
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return new SubPacket(OPCODE, sourcePlayerActorId, data);
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}
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}
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}
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