project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

128 lines
4.9 KiB
C#

using FFXIVClassic.Common;
using System;
using System.IO;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX10Packet
{
public const ushort OPCODE = 0x013A;
public const uint PACKET_SIZE = 0xD8;
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Length - listOffset <= 10)
max = actionList.Length - listOffset;
else
max = 10;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
//binWriter.Seek(0x20, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0x50, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0x64, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0x78, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0xAA, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].hitNum);
listOffset += max;
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Count - listOffset <= 10)
max = actionList.Count - listOffset;
else
max = 10;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
//binWriter.Seek(0x20, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0x50, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0x64, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0x78, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
}
binWriter.Seek(0xA0, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0xAA, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].hitNum);
listOffset += max;
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}