project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs

40 lines
1.3 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorDoEmotePacket
{
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint emoteID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
if (targetActorID == 0xC0000000)
targetActorID = playerActorID;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID ? (uint)2 : (uint)1);
binWriter.Write((UInt32)realAnimID);
binWriter.Write((UInt32)targetActorID);
binWriter.Write((UInt32)realDescID);
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}