project-meteor-server/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs

41 lines
1.6 KiB
C#

using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class RunEventFunctionPacket
{
public const ushort OPCODE = 0x0130;
public const uint PACKET_SIZE = 0x2B8;
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter, string callFunction, List<LuaParam> luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourcePlayerActorId);
binWriter.Write((UInt32)eventOwnerActorID);
binWriter.Write((Byte)5);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
binWriter.Seek(0x29, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction));
binWriter.Seek(0x49, SeekOrigin.Begin);
LuaUtils.WriteLuaParams(binWriter, luaParams);
}
}
return new SubPacket(OPCODE, sourcePlayerActorId, data);
}
}
}