project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs
2017-06-27 17:31:17 -04:00

46 lines
1.6 KiB
C#

using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX01Packet
{
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)1); //Num actions (always 1 for this)
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)810); //?
binWriter.Write((UInt32)targetActorId);
binWriter.Write((UInt16)amount);
binWriter.Write((UInt16)worldMasterTextId);
binWriter.Write((UInt32)effectId);
binWriter.Write((Byte)param);
binWriter.Write((Byte)1); //?
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}