project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs

87 lines
2.9 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorSpeedPacket
{
public const ushort OPCODE = 0x00D0;
public const uint PACKET_SIZE = 0xA8;
public const ushort DEFAULT_STOP = 0x0000;
public const ushort DEFAULT_WALK = 0x4000;
public const ushort DEFAULT_RUN = 0x40A0;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)DEFAULT_STOP);
binWriter.Write((UInt32)0);
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)DEFAULT_WALK);
binWriter.Write((UInt32)1);
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)DEFAULT_RUN);
binWriter.Write((UInt32)2);
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)DEFAULT_RUN);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort stopSpeed, ushort walkSpeed, ushort runSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)stopSpeed);
binWriter.Write((UInt32)0);
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)walkSpeed);
binWriter.Write((UInt32)1);
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)runSpeed);
binWriter.Write((UInt32)2);
binWriter.Write((UInt16)00);
binWriter.Write((UInt16)runSpeed);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x90, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}