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https://bitbucket.org/Ioncannon/project-meteor-server.git
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42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.director
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{
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class Director : Actor
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{
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public Director(uint id) : base(id)
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{
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}
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public virtual BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId, 0));
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subpackets.AddRange(getEventConditionPackets(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, 0));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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}
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public override BasePacket getInitPackets(uint playerActorId)
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{
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.addTarget();
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return BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false);
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}
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}
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}
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