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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Added actor event packets.
This commit is contained in:
		| @@ -122,6 +122,7 @@ | ||||
|     <Compile Include="packets\send\actor\ActorDoEmotePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\ActorInstantiatePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetPushEventConditionWithCircle.cs" /> | ||||
|     <Compile Include="packets\send\actor\_0x132Packet.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\DoBattleActionPacket.cs" /> | ||||
|   | ||||
| @@ -0,0 +1,36 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
| { | ||||
|     class SetEmoteEventCondition | ||||
|     { | ||||
|         public const ushort OPCODE = 0x016C; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             string eventName = ""; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 {                     | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((UInt16)0); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,34 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
| { | ||||
|     class SetEventStatus | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0136; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             string eventName = ""; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)0);                     | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,35 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
| { | ||||
|     class SetNoticeEventCondition | ||||
|     { | ||||
|         public const ushort OPCODE = 0x016B; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             string eventName = ""; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 {                     | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,40 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
| { | ||||
|     class SetPushEventConditionWithCircle | ||||
|     { | ||||
|         public const ushort OPCODE = 0x016F; | ||||
|         public const uint PACKET_SIZE = 0x58; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             string eventName = ""; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((Single)0.0f); | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     binWriter.Write((Single)0.0f); | ||||
|                     binWriter.Seek(4, SeekOrigin.Current); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,40 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
| { | ||||
|     class SetPushEventConditionWithFan | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0170; | ||||
|         public const uint PACKET_SIZE = 0x60; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             string eventName = ""; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((Single)0.0f); | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     binWriter.Write((Single)0.0f); | ||||
|                     binWriter.Seek(4, SeekOrigin.Current); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,40 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
| { | ||||
|     class SetPushEventConditionWithTriggerBox | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0175; | ||||
|         public const uint PACKET_SIZE = 0x58; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             string eventName = ""; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((Single)0.0f); | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     binWriter.Write((Single)0.0f); | ||||
|                     binWriter.Seek(4, SeekOrigin.Current); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,35 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
| { | ||||
|     class SetTalkEventCondition | ||||
|     { | ||||
|         public const ushort OPCODE = 0x012E; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             string eventName = ""; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 {                     | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write((Byte)0); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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