mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added actor event packets.
This commit is contained in:
parent
ea6b1e33c7
commit
3b48ed1f74
@ -122,6 +122,7 @@
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
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<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
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@ -0,0 +1,36 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetEmoteEventCondition
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{
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public const ushort OPCODE = 0x016C;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write((UInt16)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,34 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetEventStatus
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{
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public const ushort OPCODE = 0x0136;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,35 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetNoticeEventCondition
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{
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public const ushort OPCODE = 0x016B;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,40 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetPushEventConditionWithCircle
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{
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public const ushort OPCODE = 0x016F;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)0.0f);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)0.0f);
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binWriter.Seek(4, SeekOrigin.Current);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,40 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetPushEventConditionWithFan
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{
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public const ushort OPCODE = 0x0170;
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public const uint PACKET_SIZE = 0x60;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)0.0f);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)0.0f);
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binWriter.Seek(4, SeekOrigin.Current);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,40 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetPushEventConditionWithTriggerBox
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{
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public const ushort OPCODE = 0x0175;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)0.0f);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)0.0f);
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binWriter.Seek(4, SeekOrigin.Current);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,35 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetTalkEventCondition
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{
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public const ushort OPCODE = 0x012E;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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